I've had this game for the longest time, probably since 2013, but I've never ended up completing it until now.
It's a solid game jam piece; I've always thought handguns and revolvers are cool, so a game that centers around operating weapons like those in semi-realistic detail was quite novel to me.
Receiver isn't the deepest of games, but for what it is, it's well constructed and presented, plus the firearm mechanics are easy to commit to muscle memory. It does suffer from being a bit shallow and jank, but it was made for a 7-day game jam, I can forgive it. Besides, everything was improved upon for the sequel.
It's a solid game jam piece; I've always thought handguns and revolvers are cool, so a game that centers around operating weapons like those in semi-realistic detail was quite novel to me.
Receiver isn't the deepest of games, but for what it is, it's well constructed and presented, plus the firearm mechanics are easy to commit to muscle memory. It does suffer from being a bit shallow and jank, but it was made for a 7-day game jam, I can forgive it. Besides, everything was improved upon for the sequel.
Idk, this game is so unnecessarily punishing for small things like not picking up on a sound que or not waiting two second outside a door to see a very faint blue light from across the room warning you of an enemy, especially when enemies kill you in less than 1 second. The gun mechanics are pretty fun, leading fps gameplay to feel more strategic that usual, other than that the game feels like a tech demo