As far as factory games go this one is very minimalist. You are literally producing simple shapes and using the different machinery to rotate, layer, and colour the pieces to meet different specifications.
There really isn't more to it than that and it's possible to complete in a short time. The art style really ticks my box for vector graphics but once you've scratched the itch there's not really any reason to go back.
For the factory fan expect the most basic experience.
There really isn't more to it than that and it's possible to complete in a short time. The art style really ticks my box for vector graphics but once you've scratched the itch there's not really any reason to go back.
For the factory fan expect the most basic experience.
A factory sim that is a bit distinct from Zachtronics-style puzzle games in that it takes place on a large persistent map, rather than having a separate workspace for each level. It also has one single immovable drop off point in the center of the map. This encourages a big sprawling factory with lots of highways to move things around, but drawing roads gets dull after a while. Resource spawn points aren't movable either, and relatively sparse on the scale of your factory components, so you have a choice of either building near your hub (as near you can, as your factory expands) and drawing long roads to supply resources, or building near the resources and drawing long roads back to the hub.
The logistics are supposed to be part of the challenge, but it's not a very interesting one. I don't think I'll be playing much more of this, but I am still interested in the sequel that is supposed to come out this year.
The logistics are supposed to be part of the challenge, but it's not a very interesting one. I don't think I'll be playing much more of this, but I am still interested in the sequel that is supposed to come out this year.
ok, at first i REALLY GROOVED with the tight minimalism of this game: no costs to lay down tracks, just pure focus on making efficient production lines.
Then it started to really invade my dreams, and then my waking thoughts. like, in a bad, intrusive way. I had to stop even though I really loved this game. It's good! it's great! it was too much Raw Stimulus for me and ended up being net negative for my life.
Then it started to really invade my dreams, and then my waking thoughts. like, in a bad, intrusive way. I had to stop even though I really loved this game. It's good! it's great! it was too much Raw Stimulus for me and ended up being net negative for my life.
Cute automation game that keeps everything simple, but has the components to go to some great depth. Very fun but there is a "last objective" in making a MAM, which is cool, but doesn't offer much else after that in terms of making more interesting computational parts (at least not compactly) after that.