Reviews from

in the past


This review contains spoilers

My first Trails game, a series that's a bit out of my comfort zone, but if CS is any indication should be fun all things considered.

Killer soundtrack, interesting combat and cool little character interactions kept me going all the way. Very convenient too, with built-in fast-forwarding, quick travel options, and sidequests that are fairly easy to keep up with.

The geopolitical focused narrative didn't do much for me, though. Don't get my wrong, I was paying attention; it's just not my kinda thing.

(I opted to use the spoiler warning for this next section.)

I also prefer games that stick to a "confined" narrative where most of the plot is tied up by the last few minutes, and Cold Steel's ending is anything but. By the time the credits were rolling it felt like I was at best halfway through the story. It's not an objectively bad thing, just, y'know. What I said up there. (Also part of the reason why I can't be bothered with FFXIV anymore)

And I guess that's an apt way to put it. Pretty fun, kept me engaged all the way through; but the aforementioned geopolitical heavy plot mixed with certain tropes aren't exactly my cup of tea either.

Nihon Falcom'u Ys serisiyle tanıyıp, şöyle sıra tabanlı, klasik kafada bir JRPG canım çekmişken buldum Trails of Cold Steel'i. İyi ki de bulmuşum. Trails serisinin genel olarak en erişilebilir oyunu olması bir yana, oyun bir yandan dünyayı kurarken, diğer yandan da karakterleri geliştiriyor, tanıdıkça herkesi seviyorsunuz. Başarılı bir JRPG olmanın en büyük adımları. İlk başlarda diyaloglar biraz tuhaf, hatta saçma bile gelebilir fakat karakterleri ve evreni tanıdıkça normalleşmeye başlıyor her şey.

Genel olarak harika ve mutlaka oynanması gereken JRPG'lerden biri olduğunu düşünsem de oyunun mekaniksel olarak en büyük sıkıntısı oyuncuyu sürekli olarak "cheeselemeye" itmesi. Oyunun mekaniklerini kullanarak aşırı güçlü olup her şeyi sadece bakışlarınızla yok etm-.. tamam biraz abarttım burada ama oyun genel olarak sizi mekanikleri bozmaya, kurcalamaya, exploit etmeye itiyor. Bu yüzden de Quartz ve Master Quartzlara hakim olmak şart eğer eli kolu sallayarak oynamak istiyorsanız. Yoksa bir noktaya kadar çok rahat ilerleseniz bile tıkanmaya, bosslarda hatta normal düşmanlarda bile ölmeye başlayabiliyorsunuz.

Benim için sıkıntı olmasa da başkaları için sıkıntı olabilecek başka bir şeyse bu oyunun kesinlikle "SON OYUNDAN BAŞLASAM OLUR MUUĞAA"luk bir oyun olmadığı. Cold Steel tam olarak bir cliffhangerla bitiyor. İkinci oyunu anlayabilmek ve tam anlamıyla tadını çıkarabilmeniz için bu oyunu tecrübe etmeniz şart yani. Bu oyunda kurduğunuz bağları, olayların nasıl ilerlediği ve patlak verdiğini tecrübe etmeden sonraki oyunları oynamanız büyük bir kayıp olur. Önceki oyunları oynamış insanlarla aynı şekilde bile hissetmeyebilirsiniz sırf bunun yüzünden.

Kısa Kes Versiyonu: Eğer vaktiniz varsa ve şöyle yeni bir JRPG evrenine dalayım diyorsanız Trails of Cold Steel'e mutlaka başlamanızı öneriyorum. Tam olarak bu oyundan, evet. Ha diyorsanız ki ben Trails'in derinine ineceğim, daha da başından başlayacağım, sizi Trails in the Sky üçlemesine alalım.

My first foray into this series and it was a good time. The flow of combat is slower than more modern turn-based games, but the built-in turbo button helps make that easier to deal with.

What really impressed me was the effort put into world-building and story. This setting is vast and very detailed. There is a library filled to the brim with books that just go into detail of this world. As for the actual story, it's solid. It's biggest issue though is it's game 1 out of 4 and pacing feels like that. The constant twists help keep it going though.

Possibly the worst villain reveal I've ever seen. Especially after around 100 hours of getting there.


I’ve sat here for a while and I still don’t really know how to note down my thoughts on this game but I’ll give it a try. It took me a very long time to complete but wasn’t very engaging at all. The jump to 3D was not kind to Falcom, with the characters faces looking pretty poor and the models as a whole looking quite janky. Environments are okay, about what you could expect when you realise this is a PSVita game. Visuals are one thing, but the gameplay and story are huge drawbacks compared to the constant 9/10 - 10/10’s that Trails pumped out every release prior to Cold Steel

This game is just too easy, you get given so much bullshit and the changes made to the orbment system made this game so easy to break, and while it wouldn’t mind if the game was fun, or this happened near the late game, it happens fairly early on once you can unlock most of your slots, and leaves the game to become a slog.

I wish I knew how many hours I wasted spamming the A button in battles, because that’s what the game became in pretty much every fight that wasn’t a boss battle. Past entries had challenge in most dungeons, and while did get easier near the end outside of boss fights, weren’t at the level of tedium this game presented.

While the last few hours were okay in comparison to the rest of the game, the constant exposition and plot twists were a bit annoying. Too much of this game feels like filler and then they put everything important at the end.

The game as a whole just feels mediocre.

Only good parts of the game were the final boss fight, which is completely different to the rest of the series so far, and the music is still as good as ever, though not as memorable.

Oh and Crow 👍🏼

you got me into this mess you got me into this mess you got me into this mess i hate crow armbrust i hate crow armbrust

Trails had a troubled transition into 3D

Another decent Kiseki entry, although not without its issues which are much more noticeable. For one, the main cast size is bloated and doesn't include too many standouts. The best characters are definitely great, but the others range from serviceable to incredibly boring. The game's structure is also repetitive, which can become tiring. Despite all that, I still very much enjoyed this game. It's still a good introduction to its arc with enough political tension and unsolved mysteries of its own to keep me interested the whole way through, wrapping it up with a fantastic finale that makes me want to get to the sequels faster.

And downgrade in every possible way compared to the Sky trilogy and Crossbell duology but still a good game and a decent starting point for newcomers.

I'm so tired of Rean Coldsteel

Game's fine.

This review contains spoilers

I'd to start by saying that cold steel 1 is probably one of the best PS Vita games out there.

That being said, it is by far the worst trails game in the series. The great characters we had in previous games are now gone in favor of a bloated cast, harem mechanics and one dimensional genéric anime tropes. The game started on a bad note as the way they choose to introduce the main girl is by having her fall on the MC and then slap him for it which i'd be fine with any other JRPG, but it doesn't feel like it belongs to trails at all.

There is no reason for the cast being as big as it is other then trying to copy Persona's success. Bonding system was already a thing in trails to Zero and Azure but it did'nt feel like it was sacrificing the characters for it. Each chapter you are allocated with 3 to 4 different set of classmates besides Rean, the main character. This makes it so the game doesn't have enough time to develop most of them, and those they do most times end up feeling shallow.

It doesn't help at all as well that 90% of said classmates never interact with each other unless Rean, the MC, is present. Later games try to imply how the Class 7 is one big family, but you will never see a girl interacting with any other boy or vice-versa, after all, they can't do that otherwise it would ruin Reans harem. And it goes even beyond that as you won't even see girl to girl or boy to boy interactions in the game most of the time. By the end of CS2 i felt like Class 7 had more chimestry with side character students from theire clubs than with eachother with rare exceptions such as Jusis and Milion.

Unfortunatly, the game also doesn't have much of a story until the epilogue, leading to the civil war in CS2. In some ways it feels like both CS1 and CS2 are trying to redo what Sky FC did in some parts.

Bracers were an excellent ideia of giving a reason as to why the characters would do minial side quests for the population. The SSS in crossbell, was also a good ideia of doing the samething for another reason that felt believable. Class 7 and Rean in other hand, feels like they do it just because the higher ups tell them too. There isn't any goal as the story goes on, it feels way to passive, like your only goal in the game is to find missing cats or deliver some goods to town people.

Yes, they stumble in some issues along those chores that will lead to events showing deeper problems in the Empire, but unlike the Bracer couple looking for the missing father and trying to be promoted and the SSS crew trying to end corruption in Crossbell, they don't have an actual motivation to do those things. That ends up making the pace feel even slower then the first Sky game.

Another complaint i have with this structure, which fortunatly is solved in CS2, is how unlike Sky and Crossbell, the empire doesn't feel like an actual country in gameplay. Crossbell and Sky makes the character travel on foot to learn about the countries before they give you any sort of fast travel (if any in case of sky), which helps with world building by making those interconected cities and villages feel like they form an actual real country. CS1 in the other hand, has Trista as a hub town, that then fast travels the player to other regions every chapter. They use a map to show where exactly you are going, but it doesn't even compare to the feeling of being able to go from point A to B by yourself.

One positive thing i have to note is that CS1 lays the foundation for the great combat system of CS2. I'd say this far, all trails games had great combat systems, each improving from the last, but CS2 takes the best aspects of each, such as team attacks from zero and burst/overdrive from azure and gives you a lot of tools to experiment. Although, it is worth to note that CS1 also sacrifices the strategy behind orbement building, which i'm not the biggest fan of such a change, but i came to accept as i played future games.
Prior to cold steel, you had to use certain amounts of a element quartz before it would unlock a Arts to be used, after CS1, those Arts have their own quartz, so it's more about squizing as much power as you can in a character instead of choosing wisely what stats you want and what arts are available with them.

With all that said, i think cold steel is a decent RPG if you are willing to overcome it's horrible pacing, has a great epilogue leading to CS2 and still has one of the best combat systems in any turn-based RPG. But it fall flat as a trails game from what we came to expect from both Sky and Crossbell arcs.

Some say this is the best place to start the series as as it is the most modern entrie game in the series, but i wholeheartly disagree with that. Starting with CS1 means you will spoil the best trails has to offer so far with Sky and Crossbell, although doing so will probably make you be a more fond of this game than i was for sure, as most of my issues with it come from knowing how great of a series trails has been before CS1.

i am so much like rean schwarzer (this is a cry for help someone please save me from myself i am in endless anguish and turmoil)

this game fucking rules btw this is the best first game of any kiseki arc up to this point (even over FC, despite the fact that i still love that game). best combat in the series up to this point too, enjoyed this on a gameplay level infinitely more than either crossbell games being completely honest

gonna start CS2 within 24 hours of writing this because those ending few hours shot me with like eight different bullets how the FUCK DID THEY END IT LIKE THAT I NEED TO SEE WHAT THE FUCK HAPPENS YOU CANT JUST END IT LIKE THAT

This review contains spoilers

Spoilers for Sky FC/SC, Zero, Azure, and CS1

I dunno, man. Maybe it was my tempered expectations. From hearing that the Cold Steel arc was filler, or my overhype from Azure. Maybe I was just really in the mood for an RPG. Maybe it was just one of those right time right place things. Maybe it was something I don’t really wanna bring up on backloggd dot com. I’m not really sure. But fuck, this was awesome. It’s got the second best ending in the series(out of the 6 games I’ve played). Nothing beats the ending of FC. The cast, for how big they are all end up feeling relatively unique, the soundtrack has a metric ton of highs compared to the previous games, the gameplay is actually fun with a streamlined quartz system, I could go on and on as a ramble but let’s get down to business. I got this format down to a science now.

Characters: There’s not many I dislike, with the exception of one which I have a whole dedicated rant towards. They all really grew on me and feel unique, I think my favorites are probably Crow, Fie and Rean. I liked Alisa’s arc, it hit home for me, same with Crow’s words at the festival afterparty. Fie is definitely going to be expanded on in future, and I’m excited to see where her arc goes. I was worried after Machias’ and Jusis’ arc that Laura and Fie’s would be the exact same, but they’re different. Fie and Laura become lesbros and I loved their dual, not only that it was where you fight Rean and Machias and it just shows how much they get each other and link well, I loved that part. Machias/Jusis conflict on the other hand is very abrasive and loud, but then gets quietly resolved once they overhear each other’s struggles and come to terms with why they feel a certain way. The cherry on top was the cheesy duet they did at the concert. All of Class 7 feels unique in their own way, even if some of the tropes overshadow their uniqueness.

Music: First off, Exceed is a worthy successor to Fateful Confrontation. I wasn’t really feeling it at first but after the C fight I was a huge fan. The regular battle theme is pretty good, definitely better than Azure but doesn’t beat get over the barrier or sophisticated fight. I was a huge fan of “Class 7’s Inevitable Struggle” the song I don’t know the name of that vaguely sounds like Inevitable Struggle but is clearly different. Even the Practical Exam theme which has this awful out of tune guitar at the height of the song grew on me. Is that you, Singa? The town themes for the field studies reminded me of the unique town themes of Sky. They all felt different and I don’t remember Crossbell having that many themes. The dining bar theme is awesome and reminds me of Arc en Ciel. The “ethereal” themes that play when you fight otherworldly things are really great too. The credits theme was too good. Felt like an OP for CS2 tbh but I was groovin the entire time. I didn’t think it was possible but Trails now has a soundtrack that isn’t mostly mediocre/forgettable.

Story/Lore :So the whole shtick of CS1’s story is that it’s happening concurrently with the events of Azure. Good thing I forgot most of what happened there lol. I mostly remember the Crois stuff but I forget how much the Trade Conference was a big deal. Now with the chancellor either fucking dead or gravely wounded I really wanna go back and see what he told the SSS in Azure. Might have a double meaning. I didn’t expect Sharon to be an Ouroubouros Enforcer, it is kinda cool. I liked how there was a single fucking offhand mention of Estelle and Joshua from Bleublanc, it made me giggle a bit. Anyway the story itself is kinda like Sky FC(which I have some nostalgia for by now, I miss the days when it was just Joshua and Estelle doing junior bracer things). Class 7 ends up going on a bunch of field studies to different towns in Erebonia to see how things are. It’s simple, but I really like it. As stated in the music section I really like how each place has its own unique atmosphere, the Nord Highlands and Legram are examples of this. I had initially thought that CS2 was going to be the rest of Class 7’s first year, but with Rean off to who knows where by the ending, things seem to be taking a drastic turn. The ending was fantastic, but I already mentioned it. I still like the police feel to Zero more but the story here is great. As for lore/worldbuilding, I’m really enjoying seeing how the technology is evolving as well as politics. We get to know more about Calvard here, if just a bit, and Alisa just mentions air conditioning and everybody loses their shit. It’s a really stupid example but it does show just how much they’ve come and how far the world still has to advance. Important figures have flip phones, but I wonder when they will take off with the public, or the orbal net. It’s just a real joy to see this world advance bit by bit. Erebonia is a very different continent from what I had imagined it to be, the Nobles vs Reformists is a really compelling narrative and I hope they can do some unique things with it like they did with Crossbell’s Indepence. I hear CS3 and 4 practically require you to have played Crossbell beforehand so I bet those games expand on the slideshow we got as an ending to Azure/Crossbell’s independence arc. Which means I get to see my boys Wade and Wazy again. Anyway I like how Cold Steel’s story feels like a piece to a much bigger puzzle between Crossbell, Erebonia, and Calvard.

Gameplay: Remember two years or so ago when I went on a huge rant about why the Sky games’ combat sucks? Probably not, in fact dont go read them they’re probably really fucking cringy to read back. But the gist was the quartz system that needed an entire supplemental manual to figure out how to use arts made me avoid the combat like the plague and just spam the weaken enemy button after I died. And bosses’ overreliance on cheap status gimmicks to make the fight difficult sucked as well(looking at you Renne). By the time I got to Zero/Azure I was just coasting on easy mode, not giving whatever changes they brought a chance. Does CS1 change anything? Yes. I love the combat in this game. The quartz system was streamlined, there’s now like 500 different quartz that you can fuse to make a certain skill. Technically it is pretty cluttered but I’ll take it over the other system. You simply find a skill(s) you want and then fuse it, and now can use it. I don’t know why the Sky/Crossbell games weren’t like this. The regular combat loop is fun, and I honestly like how S-Breaks were tied to character growth, it really made early game difficult but rewarding. Resounding Beat is kinda OP and carried the first 20 hours or so for me. Bosses are also really fun, and exploitable if you know how to abuse the turn order. I really like that aspect, it adds another layer to pre-planning. If a boss is set to get a 10% HP Boost you gotta scramble to find a way to avoid that outcome. Or in the places with higher elements, you can grind and wipe out enemies with ease if you keep track of deathblow effects. The only Boss I had to use the weaken enemy button on were C and either Floor 5 or 6’s Schoolhouse boss. I went all out on V so C was too much for a back to back fight. (I tried him like 5 times then weakened once and then 3 attempts later I got him). The Schoolhouse boss I just didn’t save so I didn’t have a way to grind S-Breaks or anything and didn’t want to do the dungeon again. Patrick too, maybe? But that was because I thought you needed to get the goals to progress. Anyway, point is the only reason I used the weaken enemy button were my own faults, not because of infuriating game design. CS1 combat is SO much better, and I feel like if I were to ever replay the series I’d find something to love in the previous 5 games combat, too. Not really a place to mention this elsewhere in the gameplay section but the one on one brawl with Crow as the true final boss was awesome, I’m a sucker for shit like that.

Biggest Gripes:Angie. Not only does her dubbed actress grate on my ears, but her entire character is just “haha lesbian sexual harrassment”. She honestly makes my blood boil I fucking hate Angie so much. The social sim element feel tacked on. The Septian calendar's inclusion doesn’t add anything. It’s like Falcom saw the success of persona 3 and 4 and decided to include elements of it in the next trails game but god they just really fucking suck. The free day quests are fetch quests outside of schoolhouse trips, thankfully in the later chapters the schoolhouse is the only required quest on these days. The bonding events feel really fucky. they didn’t commit to full on social link style events so they’re just kinda click through things to get a few arcus points. The bonding events just end up feeling like a nothingburger. Dungeons still suck, they were never a strong suit of trails but with the move to full on 3d there seems to be more unintentional backtracking. It’s the same as in the previous games where you go find a switch, hit it and then go back but because the dungeons all look so samey I ended up missing a ton of those switches and had to go back. The final dungeon was a slog too, though easily binged. The song for that dungeon was great. Another issue I had was some of the characters feel tropey/ samey to other characters in the series. This is mostly alleviated by the end of the game with all of Class 7’s backstories mostly revealed but I worry that their arcs are going to take on a similar path to characters from previous games. I get this is a relatively shonen rpg and that kind of overlap should be expected, but iunno, I still hope they find new ground to cover. My biggest worry for this is Crow himself, I legit didn’t see the twist coming(I figured it was Campnella for whatever reason) but I hope that his arc isn’t just Joshua’s arc again.

Final Thoughts: Honestly? Surpasses Zero for me. The best Trails game there is. The next “peak trails” is supposedly Reverie but I learned my lesson with Azure, keeping my expectations in check for that one. On schedule Reverie is gonna be played early 2025 tho. I don’t even own it yet. I’ll jump into CS2 sometime this year, but I am definitely watching all those recap videos first lol. So many small details I’d forgotten and need to brush up on. Despite the fact it takes place concurrently with Azure I’d forgotten so much that some of the developments got me a second time. Damn you Ian Grimwood and your shitty game ruining twists. After a few days of post game depression I’ll hop into Raincode and after that… well hoo boy the rest of the year is fucking stacked methinks. Many amazing games in the backlog I’m gonna play this year.

Realistically, this is probably closer to an 4/5, but something about the first Cold Steel just feels like coming home. It's part nostalgia for sure, but I already felt this way the first time I've played it.

The Thors Academy setting simply gives this game such a cozy feel and just running round the campus, getting to know the people and listening to the soft music just makes this such fantastic time.

(This is a replay entry btw. played this on PS3 before, then went back and played Sky and Crossbell first before replaying this on PS4 ... Which is clearly the better version because turbo mode.)

Ignore the incest subplot part 1 (and other stuff too but mostly that)

Would've been 5 stars if my Laura could hit harder.

A little slow paced, but that's expected of trails.
Not as good as either the first chapter of Sky or the first game of the Crossbell duology. I feel like it could have ended earlier.
Still enjoyed it and will continue to play the other games in the series.

On a second play through having now played all the earlier trails games leading up to it, I still think this is a strong entry in the series. Characters and world develops nicely and with the added context of what is happening in crosbell and half the other wee references my experience has only been improved. My only big issue is the significant character development moments cut out for the drama CD. It’s extremely frustrating to have them removed from the game itself.

I love how the soldiers in the opening are like omg and cowering before a group of enemy tanks bout to murder them and one starts yelling (in his off-the-shelf "soldier in a battlefield calling for backup" voice) to "get in touch with w the eight armored division." Not contact, not radio, not call, but "get in touch with". Ask them how's their day. Send a polite request for assistance.

It then cuts to a group of high school kids finding dead soldiers everywhere. They take it upon themselves to save the day on their own. I have no doubt they will succeed.

I think this is my choice for the most mediocre game I have ever played. It is not bad, but I nor could call it good. Nothing happens for 60 hours due to it being more of a setup than anything. Characters vary from actually being pretty good, being slices of cardboard to the point where their familiar gets more development than them in further games, being extremely annoying and at last being Laura S. Arseid. Combat is good, but since this was my first trails game I did not know what I lost (R.I.P og sepith lines). I was going to replay this game when I was catching up on the series again, but I just couldn't. I know a lot of people love this game and I'm so happy that you could find something in this I couldn't.

Beat: 1/2/22

My name is Rean Schwarzer from Class VII

This is one of the best JRPGs ever. If you fucks with persona you'll fuck with this too. Very slow burning story that once it picks up it doesn't go back down and you'll be hooked on all the games in no time. If you like a good story and really good world building this is the one !

A very fun JRPG that sets the pace for the games that follow it. Very fun and charming cast even if they (the cast and the plot) are extremely cliche.


so fucking slow. the gameplays fine, its exploitable, we like that, but everything is too fucking slow. the noble vs reformist debate only gets all of its moving parts exposed by like chapter 6 of 7, which is way too fucking long, like i shouldn't finally understand why there's a conflict happening 45 hours into a 60 hour long game. it's still trails, i'm still enjoying everything slowly being dripfed, there's nothing really like it, but this pacing is glacial.

whatever man the plots stupid and the character writing is piss (god i fucking hate Rean, what a fucking loser) but its all just supposed to tie-in to Crossbell and it does an OK job, and the game itself is still pretty fun - i love the increased dependance on Crafts and S-Crafts here, so it's not all bad.

Very good! It's still trails, if a bit clunkier and oddly paced. The highs are high and the lows are uh, there. I'm in it for the long haul w/ this series that i love though so it never felt like a drag.

This game got me into the trails game and has a special place in my heart for that. Really good story that does a really good job at introducing the overarching world from simple school into something entirely important