Zelda Windwaker is the first Zelda game i finished and i can tell you it was an advanture i'm not ready to forget.
I remember when i got my grubby hands on that Wii U Windwaker HD edition, it was christmas, or my birthday ?
Anyway, this game is amazing, the cellshaded graphics, the characters, the music, THE SEA.
They say the first Zelda you finish is destined to be your favourite one, well here it is.
I remember when i got my grubby hands on that Wii U Windwaker HD edition, it was christmas, or my birthday ?
Anyway, this game is amazing, the cellshaded graphics, the characters, the music, THE SEA.
They say the first Zelda you finish is destined to be your favourite one, well here it is.
This review contains spoilers
Found a lot to love, and a decent amount to mildly dislike.
Dungeon items were better utilized here than in most Zelda games. I found myself reusing older items constantly throughout islands and later dungeons, whereas in previous games I would grab an item, use it in its dungeon, and never use it again. I liked how connected it felt in that way.
Everybody speaks on the art style and the soundtrack, and yeah they’d be right. Both elements were great! I can see why the toon style kept returning.
I think this entry has a fairly great narrative! I think it does an excellent job stringing together story events and continuity from OOT. I found this incarnation of Ganondorf far more compelling than other versions of him. I like how they tie his country to his motivations and how he’s a little more than just “I was born evil” and that’s that.
The ending of this game might actually be my favorite in the series. Between what happens narratively, thematically and the excellent final
showdown with Ganondorf, the final few hours of the game left me on a constant high. The flooding, waterfall arena was so kino.
The game isn’t all great though. I think sailing is a cool mechanic on paper but in practice I found myself sort of meandering from Point A to be B for a large part of the game until i got the Ballad of Gales. Sure I had fast sailing but it still felt like I wasn’t very engaged with gameplay during those moments. There are islands to stop on but not many of them are very interesting and I found exploration to be not very satisfying.
The infamous triforce hunt is probably not as bad as it in the original but i did find it to ruin the pacing of the final chunk of the game, with repetitive enemy combat sections and tedious map chasing.
The highs are extremely high, yet the lows are definitely present.
Dungeon items were better utilized here than in most Zelda games. I found myself reusing older items constantly throughout islands and later dungeons, whereas in previous games I would grab an item, use it in its dungeon, and never use it again. I liked how connected it felt in that way.
Everybody speaks on the art style and the soundtrack, and yeah they’d be right. Both elements were great! I can see why the toon style kept returning.
I think this entry has a fairly great narrative! I think it does an excellent job stringing together story events and continuity from OOT. I found this incarnation of Ganondorf far more compelling than other versions of him. I like how they tie his country to his motivations and how he’s a little more than just “I was born evil” and that’s that.
The ending of this game might actually be my favorite in the series. Between what happens narratively, thematically and the excellent final
showdown with Ganondorf, the final few hours of the game left me on a constant high. The flooding, waterfall arena was so kino.
The game isn’t all great though. I think sailing is a cool mechanic on paper but in practice I found myself sort of meandering from Point A to be B for a large part of the game until i got the Ballad of Gales. Sure I had fast sailing but it still felt like I wasn’t very engaged with gameplay during those moments. There are islands to stop on but not many of them are very interesting and I found exploration to be not very satisfying.
The infamous triforce hunt is probably not as bad as it in the original but i did find it to ruin the pacing of the final chunk of the game, with repetitive enemy combat sections and tedious map chasing.
The highs are extremely high, yet the lows are definitely present.
Though a perfectly good version of the game in its own right, I think it looses a bit of the original game's identity in some of the changes made. The swift sail is uber convenient, but makes the sailing feel less special in a weird way, and I feel a similar way about the Triforce hunt being simplified. Not having the Tingle Tuner be used with the gamepad was a big missed opportunity, especially since the Tingle Bottles don't work officially anymore. The new art style is cool with the bloom and all, but not necessarily in a way that is better or worse than the original, just different.
Whichever version of Wind Waker you're playing, you can't go wrong. Just comes down to personal preference, really. And owning a Wii U. lmao.
Whichever version of Wind Waker you're playing, you can't go wrong. Just comes down to personal preference, really. And owning a Wii U. lmao.
First playthrough i loved. Exploring all the islands getting the maps etc was really fun. A lot less fun to replay then to play for the first time. Dungeons are not as fun or cool as other games. It is more relaxed. Probably some of my least favourite dungeon designs out of the zelda games. Some cool visuals and okay combat however. Bosses were too simple but visually cool. Only completed the triforce hunt the first time.
yeah idk!! this is just incredible!!
one of if not my favorite 3D zelda as of now. i love the sense of adventure that comes from playing this game, heightened by the gigantic ocean that they let you explore. all the different islands have so much to do on them, with exploring and finding secrets feeling so satisfying. please play this game
one of if not my favorite 3D zelda as of now. i love the sense of adventure that comes from playing this game, heightened by the gigantic ocean that they let you explore. all the different islands have so much to do on them, with exploring and finding secrets feeling so satisfying. please play this game
Narrative: 5 - Gameplay: 5 - Visuals: 4 - Soundtrack: 4 - Time: 4
Stars: 4.5
I always wanted to play The Wind Waker, even when I never had played any game from The Legend of Zelda franchise. Something about the Toon Link design always spoke close to me and gave life to my curiosity as a gamer. Also, the different Link was one of my main points in Super Smash Bros 4. This was my third experience with the Zelda universe and, because of those that came before, I knew what might come along. For instance, I know that exploring is a vital part of any of Link’s adventures. And right here it’s one of the greatest challenges of any game/movie/genre that returns to the same structure repeatedly. How sustain quality and originality when using the same characters, plot, dungeon-based challenges, etc.? The answer found by Nintendo is quite simple: keep it organic.
Every small or big change in the franchise is deeply organic. To explore is, as I told before, a trademark for Link. So, when they chose to change the theme (continent exploring to sea wandering), what made it so good was precisely the fact that every single characteristic – or even detail – turns out to be as organic as possible. Main character became pirates – and even boats were included –, the songs changed the direction of the wind, the open-world island-puzzles needed the creativity and knowledge of a sailor, the hero of time returned as the hero of the wind. It felt like a huge orchestra in perfect consonance.
Stars: 4.5
I always wanted to play The Wind Waker, even when I never had played any game from The Legend of Zelda franchise. Something about the Toon Link design always spoke close to me and gave life to my curiosity as a gamer. Also, the different Link was one of my main points in Super Smash Bros 4. This was my third experience with the Zelda universe and, because of those that came before, I knew what might come along. For instance, I know that exploring is a vital part of any of Link’s adventures. And right here it’s one of the greatest challenges of any game/movie/genre that returns to the same structure repeatedly. How sustain quality and originality when using the same characters, plot, dungeon-based challenges, etc.? The answer found by Nintendo is quite simple: keep it organic.
Every small or big change in the franchise is deeply organic. To explore is, as I told before, a trademark for Link. So, when they chose to change the theme (continent exploring to sea wandering), what made it so good was precisely the fact that every single characteristic – or even detail – turns out to be as organic as possible. Main character became pirates – and even boats were included –, the songs changed the direction of the wind, the open-world island-puzzles needed the creativity and knowledge of a sailor, the hero of time returned as the hero of the wind. It felt like a huge orchestra in perfect consonance.