SpikeTheBear
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I played the momodora series on a whim and ended up really enjoying seeing the progression the dev made with each entry. Momodora 4 Reviere under the moonlight being the crown jewel in my opinion. This game did not change that, but it still was a very fun experience that i ended up completing 100%. My biggest gripe with this game is the lack of a hard mode, and some of the bosses having only having a handful of attacks. Making the combat more punishing without making me equip the "1 hp" seal and throwing in a few more attacks for bosses would have done wonders for me. Being oneshot by every small enemy is not something i long for, but being being able to facetank bosses is also a bit extreme. However despite this i enjoyed this game a lot.
I really enjoyed the "anime" moments that were thrown in on specifically two bosses. They were well integrated. I remember being fairly annoyed at a similar thing in metroid dread where it would lock you in a long execute animation, but this was made very smoothly and did not disrupt the fight. Id like to see more of that.
It is also less open then Rutm as far as i can tell, i managed to skip one boss on my third run but rutm just felt a lot more open and the actual search for items and locations just felt better, im not sure how to describe it exactly.
The good:
Amazing art and animation
Really good music
Solid movement, actually a pretty big step up from Rutm
Amazingly designed bosses and charakters
Sigils felt rewarding to collect and there were interesting powers
The Bad
Lacking difficulty (as a die hard metroidvania nerd)
Bosses lacking attacks (some i swear have 2)
Room design feels less punishing then Rutm
Way too many particles when spamming attack
Map/progress does not reset back to the last checkpoint on death
In conclusion if you are a fan of momodora or metroidvania games and want a chill time with absolutley stunning art youll enjoy this game. If you are primarily searching for a challenge you probably will not.
I do hope this game does well as i think rdein/bombservice has put a lot of effort into it and i want to thank him for all the fun i had thanks to the momodora series.
I really enjoyed the "anime" moments that were thrown in on specifically two bosses. They were well integrated. I remember being fairly annoyed at a similar thing in metroid dread where it would lock you in a long execute animation, but this was made very smoothly and did not disrupt the fight. Id like to see more of that.
It is also less open then Rutm as far as i can tell, i managed to skip one boss on my third run but rutm just felt a lot more open and the actual search for items and locations just felt better, im not sure how to describe it exactly.
The good:
Amazing art and animation
Really good music
Solid movement, actually a pretty big step up from Rutm
Amazingly designed bosses and charakters
Sigils felt rewarding to collect and there were interesting powers
The Bad
Lacking difficulty (as a die hard metroidvania nerd)
Bosses lacking attacks (some i swear have 2)
Room design feels less punishing then Rutm
Way too many particles when spamming attack
Map/progress does not reset back to the last checkpoint on death
In conclusion if you are a fan of momodora or metroidvania games and want a chill time with absolutley stunning art youll enjoy this game. If you are primarily searching for a challenge you probably will not.
I do hope this game does well as i think rdein/bombservice has put a lot of effort into it and i want to thank him for all the fun i had thanks to the momodora series.
Good vibe simulator. The visuals and music are amazing. The gameplay is great. However i think the difficulty is more geared towards multiplayer. Very few levels posed a roadblock where i actually had to "git gud". That is expected for a mario game ofcourse but i will mention it anyway. I did die still and had to retry sections, and the one ups were not spammed as much so collecting the 100 coins to get a 1up did not feel useless. So that is nice. They did also use their abilities and new gimmiks quite well, but many of them have so much more potential! I am curious how fast modding will get a hold of this game. That could yield some sick stuff.
I find nintendos refusal to give the cast voice acting but including plants that can speak hilarious. They still have some random mini bosses that are basically the same thing with slight changes that im not a huge fan of but they are over quick and it is not a big issue. I would have liked there being more things to do with the purple coins. Or at least have the early costs slightly upped. I bought pretty much every badge in the shops and paid a lot of the flower people to open paths but i still got to 999 fairly quickly. This didnt motivate me to go find the purple coins very much. Overall i had a lot of fun but will probably not be 100%ing the game. GG!
I find nintendos refusal to give the cast voice acting but including plants that can speak hilarious. They still have some random mini bosses that are basically the same thing with slight changes that im not a huge fan of but they are over quick and it is not a big issue. I would have liked there being more things to do with the purple coins. Or at least have the early costs slightly upped. I bought pretty much every badge in the shops and paid a lot of the flower people to open paths but i still got to 999 fairly quickly. This didnt motivate me to go find the purple coins very much. Overall i had a lot of fun but will probably not be 100%ing the game. GG!