Reviews from

in the past


This game perfected the Zelda formula in my opinion. Some of the most interesting dungeons in the franchise, and the inclusion of the finishing blow is a godsend. While much of my love for this game may come from nostalgia I find myself revisiting this Zelda game the most, and finding new things to appreciate about it over time. While it’s not a perfect game I understand how some may not love the opening or the twilight zones I myself rather enjoy those parts of the game.

It's pretty good. The Dungeons are some of the best in the series, but the art style hasn't aged too well.

Muito bom, segue a formula de zelda e até diria que aprimora muito no sentido de aventura/dungeons/itens, deve ter sido incrivel na época que saiu. Btw por algum motivo o ganondorf fica distraido com uma vara de pescaKKKKKKKKKK

One of my favorite games of all time, though it does have some low points that cannot be ignored the incredible heights of the game make up for all of it in my experience

This game is a True Zelda experience, it an open zone type of game with all kinds of weapons, and character moves, and lots of completionism activities like getting all extra hearts, stamps, items, bugs, side quests, etc. But I only played this game to see what it was all about, and I have to say, I am a bit unsure...

I really enjoyed the story and journey link goes through with his companion midna, it emulated in 4k very beautifully and despite it being a 2016 Remaster of a 2006 game, it looked awesome. The gameplay and combat was fun, link can learn 7 sword/shield skills that give the player many choices on how to approach combat. I personally liked the roll to air attack move. With that being said I wanted to complain about the clunky horse controls, and annoying dungeon designs, especially the Water Temple, it was really awful, I had to look up guides most of the time, but atleast the story was good enough for me not to care that much in the end.

I recommend playing this game if you're a new Zelda fan, it has pure Zelda energy


Just recently finished this the story of this glorious game for the first time, officially making this my first ever game in the The Legend of Zelda series fully completed. What an experience that this game was, never have I ever had the great pleasure of playing through a game with such an engaging and interesting story as this games unique one. I was completely emotionally attached to almost every single character, aside from the clearly insignificant side-characters. This game awakened my lust for exploration like no other open-world ever has. The word of Hyrule is a beautiful and intricate place that begs to be experienced in it's entirety at every waking moment .I thoroughly savored and enjoyed each and every single boss fight (not at all being a hard thing to do considering how incredibly awestriking and epic all of them are.) I happily explored every single room of every single dungeon that I could figure out how to access, of course I refuse to make use of any sort of online assistance during this game as not to spoil the experience, certain puzzles were pleasantly challenging! I actually began to tear up as I neared the end of the game, after the final battle. The final battle... just wow... the most intense and epic fight I have experienced in any form of media in a very long time, life-changing. If you haven't yet, please just play this.

Wait wait wait, before we start.... Options.... Motion controls..... OFF right, I'm ready.

The Legend of Zelda: Twilight Princess was one of the early Zelda games I tried to play all those years ago but never got into. I was fresh off Wind Waker’s colourful cartoony visuals and found this to be quite a dark change in comparison. It was Wind Waker’s cartoon cell shaded visuals that finally got me into the Zelda series. In the lead up to Tears of the Kingdom I wanted to play all the Zelda console releases and Twilight Princess was last on the list. Now that I was more dedicated to playing the game I persevered past the point I stopped last time and played till completion.

Even on the Wii U itself, a console technically 1 generation ago for Nintendo but really it’s 2-3 generations old by this point, the game looked incredible. For me it didn’t feel completely like a Zelda game due to the darker colour palette. Personally I prefer the vibrant colour Zelda games or the dark and light contrast of Breath of the Wild. Saying that, the character model for Link in TP is probably one of my favourites and the background textures were fantastic. I could see this game drawing in a more mature audience as first time players.

Twilight Princess probably has the most compelling story out of all the Zelda games, the characters are well fleshed out. The well directed cinematic cutscenes really help drive the story and the emotions of the characters. Making the ending scene hit hard for lots of people. For me, I don’t relate as much to reading text boxes and need full voice acting to really feel the emotions of video game characters. The text boxes though, the text is fast which for a Zelda game is a blessing. Fast text boxes help people who are fast readers, or those who do not want to read at all.

Funny how I almost completed this whole review and had to come back to mention Midna. Link’s least annoying companion out of all the games. She really helps with explaining what is going on and assisting you with hints when it comes to bosses but not in a pace killing patronising way Fi from Skyward Sword does.

As for the gameplay, as previously hinted at, the first thing I did was turn off motions controls. Previous to playing this game I had completed Skyward Sword HD and was sick to the back teeth of its motion controls. The simpler fighting controls in TP were welcomed with open arms by me. The hidden moves were relatively straightforward to achieve, making combat fun and intuitive. I did find Link targeting an enemy then swiping his sword away from them, causing Link to bear the brunt of my foulest of language. Link’s movement controls were absolutely fine, only a couple of occasions merited a “oh, for fuck’s sake” from me as Link messed up a sequence or fell to his death. Mainly when using the spinner. Epona on the other hand, what a pain she was to try and get around on. Yeah she was fast but as soon as you came in slight contact with a wall she would come to an abrupt stop. The “speed up” button for Epona is the same as dismount so sometimes I found myself jumping off when I wanted to go forward. This brings me to another point, TP is one of those games where jump/roll is the same button as the action button. So 90% of the time I found myself rolling into doors which was a massive pain. At the point of the game where you could transform into wolf link at will that was my main mode of transport. Yeah wolf Link is slower but much easier to control and can easily attack enemies as well.

Twilight Princess, features a lot of the series’ recurring staples such as the Master Sword, Hylian Shield, hookshot, bow & arrow, oil lamp and Iron Boots. I was actually surprised how easily and early you can obtain the Hylian Shield. The game also introduces new ones like the ball & chain, The Hawkeye and spinner. While fun in the dungeons you find them in. They have very little use in the wider world, apart from one or two caves to get goodies. The Hawkeye however is very fun as it turns your bow & arrow into a sniper which comes in handy when you visit the Bulblin camps. Twilight Princess, like Ocarina of Time, has a day/night cycle but no way to pass time. So if you’re hunting poe could and it turns into day, you could be standing around for a long time waiting for it to change again. No way did I collect all 60 poe souls, I only found 20 required to get the decent prize. Unlike a lot of other Zelda games, Twilight Princess doesn’t seem to have permanently missable items which makes the game less stressful to play and the player less reliant on a walkthrough to ensure they are able to collect every single item. You can however miss small levers or treasure chests in dungeons causing a great amount of backtracking if you miss them. I found the game to be quite accessible when it came to the difficulty, quite often I was able to complete boss battles without losing too many hearts. A lot of the puzzles and bosses seem to be very intuitive so people shouldn’t need to end up Googling things as much as they would with the other games. The most difficult things in this game for me was navigating the spinner sections and doing the wolf howls, as I have no rhythm. I was about two thirds of the way through the game and it slows the pace down a but when it pings you from pillar to post and makes you repeat the same things you have done previously such as the Skull kid section in Faron woods.

I had good fun with Twilight Princess, if I didn’t have such a big backlog it would be good to return to and relax into. It does make for a good beginner Zelda I’d say but not a first Zelda game. The game is more relaxed and doesn't punish the player as much as the other Zelda games would. Definitely in my top 5 Zelda games I have played.Wait wait wait, before we start.... Options.... Motion controls..... OFF right, I'm ready.

The Legend of Zelda: Twilight Princess was one of the early Zelda games I tried to play all those years ago but never got into. I was fresh off Wind Waker’s colourful cartoony visuals and found this to be quite a dark change in comparison. It was Wind Waker’s cartoon cell shaded visuals that finally got me into the Zelda series. In the lead up to Tears of the Kingdom I wanted to play all the Zelda console releases and Twilight Princess was last on the list. Now that I was more dedicated to playing the game I persevered past the point I stopped last time and played till completion.

Even on the Wii U itself, a console technically 1 generation ago for Nintendo but really it’s 2-3 generations old by this point, the game looked incredible. For me it didn’t feel completely like a Zelda game due to the darker colour palette. Personally I prefer the vibrant colour Zelda games or the dark and light contrast of Breath of the Wild. Saying that, the character model for Link in TP is probably one of my favourites and the background textures were fantastic. I could see this game drawing in a more mature audience as first time players.

Twilight Princess probably has the most compelling story out of all the Zelda games, the characters are well fleshed out. The well directed cinematic cutscenes really help drive the story and the emotions of the characters. Making the ending scene hit hard for lots of people. For me, I don’t relate as much to reading text boxes and need full voice acting to really feel the emotions of video game characters. The text boxes though, the text is fast which for a Zelda game is a blessing. Fast text boxes help people who are fast readers, or those who do not want to read at all.

Funny how I almost completed this whole review and had to come back to mention Midna. Link’s least annoying companion out of all the games. She really helps with explaining what is going on and assisting you with hints when it comes to bosses but not in a pace killing patronising way Fi from Skyward Sword does.

As for the gameplay, as previously hinted at, the first thing I did was turn off motions controls. Previous to playing this game I had completed Skyward Sword HD and was sick to the back teeth of its motion controls. The simpler fighting controls in TP were welcomed with open arms by me. The hidden moves were relatively straightforward to achieve, making combat fun and intuitive. I did find Link targeting an enemy then swiping his sword away from them, causing Link to bear the brunt of my foulest of language. Link’s movement controls were absolutely fine, only a couple of occasions merited a “oh, for fuck’s sake” from me as Link messed up a sequence or fell to his death. Mainly when using the spinner. Epona on the other hand, what a pain she was to try and get around on. Yeah she was fast but as soon as you came in slight contact with a wall she would come to an abrupt stop. The “speed up” button for Epona is the same as dismount so sometimes I found myself jumping off when I wanted to go forward. This brings me to another point, TP is one of those games where jump/roll is the same button as the action button. So 90% of the time I found myself rolling into doors which was a massive pain. At the point of the game where you could transform into wolf link at will that was my main mode of transport. Yeah wolf Link is slower but much easier to control and can easily attack enemies as well.

Twilight Princess, features a lot of the series’ recurring staples such as the Master Sword, Hylian Shield, hookshot, bow & arrow, oil lamp and Iron Boots. I was actually surprised how easily and early you can obtain the Hylian Shield. The game also introduces new ones like the ball & chain, The Hawkeye and spinner. While fun in the dungeons you find them in. They have very little use in the wider world, apart from one or two caves to get goodies. The Hawkeye however is very fun as it turns your bow & arrow into a sniper which comes in handy when you visit the Bulblin camps. Twilight Princess, like Ocarina of Time, has a day/night cycle but no way to pass time. So if you’re hunting poe could and it turns into day, you could be standing around for a long time waiting for it to change again. No way did I collect all 60 poe souls, I only found 20 required to get the decent prize. Unlike a lot of other Zelda games, Twilight Princess doesn’t seem to have permanently missable items which makes the game less stressful to play and the player less reliant on a walkthrough to ensure they are able to collect every single item. You can however miss small levers or treasure chests in dungeons causing a great amount of backtracking if you miss them. I found the game to be quite accessible when it came to the difficulty, quite often I was able to complete boss battles without losing too many hearts. A lot of the puzzles and bosses seem to be very intuitive so people shouldn’t need to end up Googling things as much as they would with the other games. The most difficult things in this game for me was navigating the spinner sections and doing the wolf howls, as I have no rhythm. I was about two thirds of the way through the game and it slows the pace down a but when it pings you from pillar to post and makes you repeat the same things you have done previously such as the Skull kid section in Faron woods.

I had good fun with Twilight Princess, if I didn’t have such a big backlog it would be good to return to and relax into. It does make for a good beginner Zelda I’d say but not a first Zelda game. The game is more relaxed and doesn't punish the player as much as the other Zelda games would. Definitely in my top 5 Zelda games I have played.

not my favorite Zelda. Feels like worse OOT to me. should give it a second try at some point.

its just so fucking fun man one of the best games ever made

i can NOT get into it. the artstyles ugly, the horse controls are ass and im not really enthralled yet like i was with botw and windwaker. im gonna try and give it more time and wait for the game to properly start before i judge but for now. 2 stars lol

Just need the right time to finish after other Zeldas

there is something special about twilight princess that I can't quite put my finger on. it is not my favorite zelda game and I have a handful of issues with it, but its vibe is just unparalleled.

best Zelda game, i don't even get how people don't agree tbh. snowpeak and the king bulblin fights alone, not to mention midna

I truly believe Twilight Princess has the greatest soundtrack in any video game ever. It also has the best dungeons in the series with some of the most creative puzzles ever.


Also it lowkey is Ocarina of Time 2.

Man, the Zelda games are just great. So much consistency, every single game is an absolute gem!

Twilight Princess is no exception. It features an unparalleled atmosphere, some great dungeons and the tried and true Zelda formula! It just works.

However, the fact that it relies so heavily on this Zelda formula is what keeps me from giving it a better rating. Twilight Princess feels a bit like Ocarina of Time 2.0 to me. The overworld is empty and exploration doesn't feel nearly as rewarding as in Twilight Princess's predecessor, Wind Waker. Bummer.

Twilight Princess is one of those games that I know is probably not as amazing and spectacular and beautiful as I feel like it is, but I still can't help but get a huge rush of serotonin everytime I think about it. Writing this is probably going to either ruin or strengthen that, but a friend requested I review this game and so review it is what I will do. It probably won't be as in-depth as my other reviews though. Twilight Princess is simply a quintessential Legend of Zelda game and an awesome experience beginning to end... for the most part.

Gameplay:
I sometimes hear people describe this game as a "remake of Ocarina of Time" and it's honestly kind of accurate. Twilight Princess definitely does a lot of its own things, but it certainly borrows a lot from OoT's gameplay style and structure. You run around Hyrule, talk to memorable NPCs, explore some great dungeons, and solve some puzzles along the way. Twilight Princess totally knocks its core gameplay out of the park. The world feels good to explore and is packed with tons of optional yet worthwhile tasks that help you become stronger. The dungeons are well designed with interesting puzzles and unique items. Combat is simple but has enough depth to remain fun and interesting. Link's transformation into a wolf adds a nice extra layer to the gameplay that doesn't stray far from the core. These elements are all tied together by the mostly well-paced story that drives them forward. There are a few iffy moments that keep me from calling the experience absolutely perfect though. The drawn out opening to the game can be a drag, especially your first time through when you don't know what it's building up to. The segments where you collect tears of light can feel quite drab and repetitive. The part where you gotta do that escort mission on horseback is nightmare on a first playthrough. Most of the problems lie in the first half of the game. The second half is pretty consistently awesome.

Story and Characters:
I freaking LOVE Twilight Princess's story. Say what you want about to long opening, but the way it sets up the world and makes you care about the characters makes the eventual moment where it all falls apart feel all the more impactful. The way the story sets up the conflict with the Twilight is freaking awesome, and it gives Link (and the player by extension) all the motivation and then some to go on this epic adventure with your initially mysterious new companion, Midna. For most of the story, you save ladies, unravel mysteries, and fight evil, all in the name of freeing Hyrule from the clutches of the Twilight, and it is awesome the entire time. Though, to be more specific than saying "awesome" over and over again (without giving away any of the juicy plot details), I'd say the story's biggest strength overall is its setups and payoffs. I don't think there is a single thing that gets set up in the story that doesn't have an incredible payoff. There's just so many cool moments that feel really deserved, and it just makes the story so satisfying to follow. The characters are great too. Midna is incredible and I love her personality and character arc. Zant is super menacing and serves his role in the story quite well. Link pushes the power of silent protagonists to the maximum in this game. The side characters can be quite charming too, though some unfortunately fall to the unmemorable side.

Sound and visuals:
Music's good. Sound design's good. That's basically all I have go say on that front. It's a Legend of Zelda game. I do have one complaint, and it's that the battle music interrupts all other music, which can ruin some important moments.

The visuals are one of Twilight Princess's many strengths. The environments look quite nice, and the dungeons specifically are absolutely epic. The Legend of Zelda series love its wacky character designs, and this game delivers them in droves, even despite its darker vibe. My favorite part of the art style is without a doubt the enemy designs. A lot of the enemies look totally awesome and menacing, especially the creatures from the Twilight. The art direction as a whole feels a lot like Majora's Mask's but if you made it listen to experimental 90's rock music for an hour.

Conclusion:
Twilight Princess is an incredible game all-around. It's got a good story, cool art style, and great gameplay. If you're a Legend of Zelda fan or just someone who likes these type of games then I'd definitely recommend this game. It is, dare I say, awesome. Twilight Princess will probably remain one of my top 10 favorite games until the end of time.





And yes, I will acknowledge the humor in me reviewing this game right after Sonic Unleashed.

This review contains spoilers

Probably the most basic 3D Zelda game out there.

Not 'basic' in a bad sense, but 'basic' in a 'there is really nothing that sets this apart from other games outside from being a dog sometimes'.

The game feels like its trying to be creepy, but it doesn't go as full-on as Majora's Mask. There is still some creepy moments (especially regarding the the interlopers and snowpeak), but it feels weird that not all the game fits the aesthetic.

The swordfight against Ganondorf is cool though.

This review contains spoilers

"Tell me...
Do you ever feel a strange sadness as dusk falls?"

great remake of a great game. one of the best zelda games along with the n64 games

This game is pretty average. It's highs and lows just balance each other out.

the best 3d zelda game. most zelda games dont do any one particular thing well, they just do many things kinda ok-ish. the combate isnt very great, the puzzles arent very great, the story isnt very great, its all just average to below average. Everything comes together during the dungeons. zelda is a game where they have to constantly give you cool new tools to play with because the base game mechanics arent strong enough to hold ground. Everything outside the dungeons sucks ass though. An zelda game with no story and just dungeons would undoubtly be shorter but also way more enjoyable.

really fucking hard for 8yr me


very good, feels like a true ocarina of time sequel, the whole adventure from it being very present here. The story of Midna is also very enjoyable, overall good.

midna needs to step on me (in HD)

No es un buen juego, para mi le sobran 20 hrs de juego, muy lento, mundo muerto, los últimos 4 templos son buenos y de resto todo una pereza