Reviews from

in the past


Dropped this one. I liked the obvious Bloodborne influence but the rest of the combat and production values are not there at all.

Imagine Sekiro but with Dark Souls II hitboxes and every time you parry you're off by 2 seconds because the animations are so low budget, janky, slow and simply not fluid enough for the combat. That's basically the Thymesia experience summed up.

I could go on to explain more of the mechanics and intricacies of the combat, but what's the point when it's not even enjoyable? That opening statement alone describes the experience pretty well and despite there being some cool ideas here and there and great design aesthetic (Though the level design itself leaves a bit to be desired), the gameplay mechanics just don't feel good and if the game wasn't so short (I beat it in 10 hours) I would've just dropped it all together so that should tell you all you really need to know about whether it's worth playing or not. It certainly doesn't help that the world and lore is so generic and boring and just feels like every other Souls-style game. The OST and art design are easily the two best things about this game and both are pretty solid, but too bad everything else is just a mess.

There's simply nothing in this game that you probably haven't seen done before and most things are just done much better elsewhere, so there's nothing here worth suffering through the janky combat even if the game is super short.

Lo he rejugado para el Platino, cerca de un año después de mi primera partida.

Lo he disfrutado más, que no mucho, gracias a saber hacer una buena build y ser prácticamente inmortal. Souslike pocho y sin mucha profundidad, pero bueno.

At the beginning, this game felt extremely rough in its fundamental mechanics. It felt like it wasn't at all good enough for the ridiculous precision some enemies require you to have with your parry timing.

I've now beaten all the levels, bosses and did all the endings. Now I'm definitely more positive on it: about 3-4 of the 8 bosses are actually quite fun to fight. Once you get into the flow of things with those bosses and get used to the mechanics, it can feel as satisfying as Sekiro. For a debut game from an indie studio, that is impressive!

Otherwise this game is just meh. The art direction is great but the level design is mediocre. The plague weapons are a cool idea but I never felt compelled to use even half of them for some useless bonuses. Also the claw mechanic, where every enemy has two health bars - and you have to first wound them with regular attacks and then use claw attacks - is a neat idea but ends up being tedious.


For huge fans of Sekiro, who simply want anything remotely like it, this might scratch that itch - slightly at least.



Decent soulslike game. It's nothing special, but it is fun.

If you're a Souls-like guy or girl looking for more of the same, then this is probably a solid experience until the next big thing by Fromsoft or other studios. Thymesia is very focused on parry mechanics and has a neat little life system in which you first have to break the shield of an enemy until you can attack its real health bar. Unfortunately, while the combat is solid enough, it is let down by being very inconsistent with its hitbox, way to spam heavy with enemy attacks, and generally having low enemy variety. The bosses are good, though!

没什么魂味儿 视角都快成平面游戏了

Pains me to give this a bad review because the combat is really good! But by god, the Level Design is so dreadful - everything looks the same, there is no land marks, nothing interesting to see or explore, it takes all the joy out of playing Thymesia

A bit unpolished in some places but overall I had a great time with it. I would go as far as saying I like it more than most of From’s souls games save for Demon’s Souls (ps3) and Bloodborne

Extremely uninspired level design but the bosses were pretty fun (except for God of the Fools, zzz). The general enemies and combat were decent. The mix of dodging and parrying felt satisfying and quite well balanced. Most of the plague weapons I didn't even bother trying, probably too many for how short the game is lol. Overall a totally serviceable soulslike

Overall, it's a commendable effort with ample room for improvement in a potential sequel. What I highly commend is its Bloodborne-esque gameplay, which is more aggressive. The bosses are well-thought-out and fairly challenging. The levels are a bit matchbox-sized; however, they have enough complexity to capture that essential soulslike feeling where roaming around and pathfinding is a significant part of the game. It could benefit from more uniqueness, and the parry mechanic needs to be reworked for better effectiveness when granted.

a serviceable soulslike with fun, fast-paced combat, a handful of interesting ideas, and a cool aesthetic. with that said, it tries to do a bit too much, overcomplicating and padding out what could have been a short and sweet experience, and it falls short in key areas, like level design. it also has some jankiness in regards to hitboxes and the consistency of certain moves, which can make losing infuriating at times.

A very short and not very pleasant soulslike game, that has an atmosphere, but not much else.

The combat system is flashy, but not very good, the bosses are cheap, and the hitboxes, yet again, are not very good.

A meh experience.

This game don't want you to have patience, but to have Perfect Dance!
let me clarify you what do i mean by that.
A lot of people saying this is Souls like or being cheap copypasta to souls games i don't know if they either trolling or blind of the basics of the game
which is the important fact that this game don't have any Stamina and it is a big factore of how the combats completely different to souls games and,
like with souls games they are basically punishing you most of the time of being impatience, thus why you have to be patience and memorize the bosses moves to dodge the their attacks
and the perfect time to attack them without getting punished, which force you to be a passive player... with thymesia its the opposite. yes im not denying that you also need to memorize
boss attacks and when to attack but its not enough and the most important factore for you to win is basically having a good reaction to dodge the attacks.. with Odur you always need to
have perfect dodges to wreck him, being while i do that i felt like i was dancing against the boss which is very unique to experience, one of the best first boss of entire souls-like games, in my opinion that this style does have a higher skill ceiling than souls games, and more fun to me.

which was enough to convince me to give this game 3 stars which is very good to me, the missing two stars was everything about this
game other than the combat system, like the unfairness of some attacks of the boss which basically you cannot dodge it no matter what, which is very silly idea to put in, and the lore items, this is
something that a lot of indie developers misunderstood Dark souls fans... which was putting all their lores into book items, maybe people dissagree with me but
like jeez man im sorry but you are not Mayzaki i will not bother myself to read all of this shit so i understand the story because i don't know if its worth it or not, and also
because im here to play not to read a bible... and there's so many of book items which was very annyoign cuz you end up being dissapointed every time you gather something, takes long to realize that
game does not have armor or weapon stuff, its very lame, should have instead of the books, put the lore on weapons and armors, and also it does have cool cinematics for an indie company but no environmental storytelling
which is dissapointing because to me this is one of the coolest ways to show the lore which is by the way one of the strongest points of what makes Mayazaki an excellent storyteller.
eveything about this game are very flawed except of the combat which was perfect to me.

On the surface level, Thymesia seems reliant on its obvious influences pulling in interested parties. But the game has enough interesting ideas, and executes the most important elements well enough, to make it a gratifying and worthwhile game to check out.

It is fundamentally in line with other Souls-likes, but the main twist is that enemies have two health bars overlapping with each other, and you need to deplete them both in order to kill them. You have regular sword attacks that will mainly deal damage against the main health bar, and claw attacks that will only deplete the secondary bar. There's also plague weapons, which are secondary weapons that has different damage properties depending on the weapon. This system is the very basis of the game's aggressive and ferocious feel, since the main health bar can regenerate according to the secondary bar if you don't damage the enemy for too long. Most of your moves are also not limited by a stamina/energy bar (only plague weapons), which only supports that feeling.

The game has limited character customization, in exchange for progression systems that feel closer to hack and slash games like Devil May Cry. There are skill trees that provide ways to tailor your abilities to your sensibilities. For example, widening your deflect/parry timing period in exchange for lower damage against enemies, or choosing to double down on your deflect damage instead. You have many plague weapons to choose from, like a scythe that can heal you when you hit enemies with it, or a whip that can help you close the gap against enemies. Even the Estus Flask equivalents here are customizable, being able to switch different potion types and add ingredients to introduce extra effects. In my experience, these systems are quite flexible in letting me play how I wanted to play, and making the game bend to my will is very satisfying. It helps that you can freely unlearn skills, which lets you experiment to find your favorite way to play the game.

Unfortunately the levels and environment designs are not as well done. The level design is just mediocre, nothing really sticks out in my mind right now. There's some atmospheric environments that are quite nice to look at, but most of the time it fits the bill of a "generic dark fantasy world on a low budget" world too well. Same goes for the enemy designs (although mechanically they're varied enough for a game of this length, about 10 hours for me, I got all the endings) and soundtrack. At least the bosses are pretty damn good overall, especially the optional bosses, with the exception of one terrible gimmick boss.

The story here is pretty decent, it definitely won't be the main driving force of your experience. It's mostly told through text logs without any voice acting, which isn't very exciting, but I do appreciate its relatively straightforward nature. Find enough of these logs and you should have a good grasp of the story, the game isn't very vague about this.

Overall, Thymesia delivers on its intent of an approachable and reasonably sized Souls clone, while still managing to provide a challenging and aggressive combat experience. But it is let down by visibly middling budget, low production values, and a general lack of memorablity.

Decent souls-like with a lot of faults, but a good game for what it is

Keşke Elden Ring'e geri dönmeden önce bitirseydim dediğim biy yapım oldu Thymesia. Yarım bırakmadan önce keyif alıyorken araya Elden Ring girdi ve daha sonradan buraya tekrar uğrayınca aradaki kalite farkı çok fena göze çarptı. Tabii iki benzer indie bir yapım ile AAA bir oyunu karşılaştırmak pek doğru olmaz. Ama Thymesia'ya dair ilk ana bossun kalitesi (harbiden Sekiro bossu kalitesinde) dışında aklımda kalan bir yanı olmayacak. Yine de şans verebilirsiniz.

70/100

A short fun indie experience that has fast paced combat and very few glitches. The experience is fulfilling and the story is...mediocre. It has to be said that for a gae that follows the bloodborne/sekiro version of combat, the fights get quite easy towards the end and some of the bosses are laughably weak. But the overall experience is very enjoyable and the movement and attacks are satisfying es[pecially the clinking parry.
The story though is nothing to write home about and can make you feel like "let us just get this over with already " at times, which is a weird feeling to have a game worth less than 10 hours.
Still a good game and the combat is worthy enough to carry the game.

thymesia, um irmão perdido de bloodborne (ou talvez só da eileen), que trouxe uma proposta muito interessante aos olhos do pessoal que curte jogos soulsbornelike.

a questão é, ele é muito divertido e traz o melhor das mecânicas dos souls para dentro do jogo e ainda inova com algumas mecânicas novas, que transformam completamente o combate. porém, ele é muito curto e as suas "fases" são meio genéricas...

ainda assim, é possível se divertir por algumas horinhas dentro desse mundo. e a platina não é nível souls de dificuldade (talvez só um troféu... aí realmente, boa sorte).

Definitivamente um dos soulslike já feitos, ele é só divertido e é isso, não tem nada de especial que destaque ele de outros games do mesmo estilo, no geral ele é um jogo ok.

kuso sekiro. awful level design. bosses are decent-to-awful. combat is the best element but often veers into jank - your "stylish" finishers often push enemies out of bounds or you off an edge. as short as it is, it's really not worth the time.

dropei o jogo a primeira vez que tentei, depois de um tempo dei uma segunda chance e acabei gostando bastante. o sistema de combate é bem legal, o sistema das poções, acho que o jogo tem boas ideias, apesar de alguns defeitos, mas no geral deu pra me divertir.

Plague Doctors Die Twice
needs work but it's good

pretty cool
unfortunately short and linear, but if you can get it cheap id say its worth your time


the level design in this game is not good, everything feels like it loops around on itself for no reason and everything kind of looks the same so i found it hard to navigate my way around.

that said, aesthetically it's super cool and while i was ready to drop the game, something clicked after i beat the first boss and i got super hooked. some of the smoothest souls-like combat i have experienced so far, the parrying felt super responsive and it's just fast-paced and fun. honestly very worth going through just for the combat, some really good bosses in there too. i'd love to see more from this dev team

É legal, tem ideias interessantes, mas falta muito polimento. Sair do Lies of P (na minha opinião o melhor soulslike já feito) e ir direto para esse faz a comparação natural ser quase injusta, então minha opinião pode estar enviesada por isso.

The halfway point between Sekiro and a regular Souls game, I guess. Level design is quite mid, but bosses are fun and the combat system is great. I like the regular damage/plague damage thing, and I also quite like the Plague Weapon system.

Overall, it has some jank but it's quite fun! I think this is the devs' debut title, which makes it extremely impressive.

i forgot i played this but it was alright i guess