Reviews from

in the past


Give us metroid prime 2 remastered,nintendo

من منظور شخص يكره الميترويد فينيا.. قلت خلني اجرب ميترويد

وأشوف المشكلة بالأصل... ولا فيني؟

طلعت فيني

Fantastic remaster, probably the best looking game on the Switch. It's a little weird how you have to find ALL of the Chozo Artifacts to beat the game because some of them are really obscure, but other than that I had a blast.

pc não rodou depois do primeiro boss :(


Its a average game its remastered and still so old game design and its suck so compilcated level design taking your time unnecessarily

Great Googly Moogly was my media thread post for this game and yeah I think that fits. Some parts of the game are really annoying but other then that this is a really really incredible game and im begging for 2 and 3 to also get remasters so i can stop waiting tO FUCKIN G PLAY THEM GOD DAMMIT NINTENDO

It's the Metroid of all time.

The feeling of discovery and progression in the first half is great, with the world building and upgrade path being paced great. You discover new items/areas as you learn more!

The remaster improves fidelity and framerate which I really liked, but the audio and gameplay remain feeling older. Especially the heavy backtracking and spongy enemies make the second half of the game a little frustrating. Going into the game blind as well makes it frustrating when missing a single ledge or path that was the only way forward.

It is a legendary game for a reason, spawning a whole genre, but keep in mind these drawbacks!

Incredible gaming experience. I love Metroid, but since I didn't have a Gamecube, I had never had a chance to play this game. I am actually thankful for that, as I am still able to experience things like this for the first time, in higher quality graphics, at this stage in my life. Easy 10/10!

While still being a good game it probably is a little bit overrated. This game is super tedious compared to the 2D games. Traversal and backtracking is so slow and the enemy respawn is very annoying. It gets a little old after a while. I much prefer the 2D games.

The only game that ever needed to get a remaster. Just so Everyone has the ability to play it

As I'm nearing the conclusion of this game on my first playthrough (I watched my brother play as a kid growing up) the one thing I keep thinking about this game is that its timeless. This game could've released in 2023 and it would still feel fresh and modern. Thats a testament to what Retro studios pulled off in 2002.

The gameplay is excellent mixing in puzzles into the traversal as well as some of the combat with your different beams and visors. The music is superb and the art direction is still so unique even till this day.

The story told through no dialogue whatsover but rather scanning the environment, computers, scriptures etc and piecing together what happened to the chozo feels like a direct inspiration for modern souls game story telling

The only real change that was made with the remastered apart from graphical upgrades was the introduction of modern controls.'

In terms of negatives I have 2. The enemy respawn rate is where this game shows its age the most. You go into a room kill the enemies leave the room and then immediately go back in and all enemies have respawned. Very early 2000s and prior game design. Theres also a big difficulty jump in the Phazon mines.

Overall this is truly an all time game that might still feel fresh 20 years from now.

So great! Pushing great visuals with smooth framerate.

This have been solid throught all the way, enjoyed every bit and even the artifact hunt is fine

I thought this game was amazing! It has a couple dated aspects that held it back from being a complete masterpiece to me, but in terms of pure fun and atmosphere? This game is absolutely amazing. Peak vibes. The ending to the game was really intriguing and I really want Nintendo to drop Prime 2 and 3 more than ever now. And I feel like Prime 4 has an absurd amount of potential. So excited to see what they've cooked up.

A melhor transição de 2D pra 3D em conjunto com OoT. A Nintendo tem a maestria em fazer esse tipo de jogo.

Metroid Prime nos mostra a primeira aventura 3D da Samus da melhor forma possível, como um FPS guiado. É estranho falar dessa forma pois sempre que via o jogo de fora, achava que não seria tão bom jogando e meu deus eu não poderia estar mais errado.

Em questão de gameplay, é exatamente a mesma coisa q o 2D, temos todos os conhecidos upgrades e armaduras ao longo do jogo. As duas grandes diferenças são em relação ao tiro principal e ao sistema de análise. Com a perspectiva tridimensional, temos agora uma mira igual de FPS com a diferença que ela não é totalmente livre, mas ainda sim funciona muito bem. O sistema de análise é praticamente a alma do jogo, todos os inimigos e diversas partes do mapa podem ser analisadas para entender a história e se aprofundar em documentos. É muito útil também para chefes onde podemos ver os pontos fracos de cada um.

Metroid Prime eleva a franquia a outro patamar, abrindo diversas portas para experimentação e aprimoramento. Se a Nintendo fizer o favor de portar as sequências para o Switch e finalmente dar data para o 4, serei feliz.


This review contains spoilers

Space aliens go boom

the weakest of the trilogy, easily. lots of running around the same paths over and over doing the same jumps and rolling around the same tunnels. extremely lame bosses. but even the weakest metroid prime is still a gem.

Ok This game singlehandedly made me believe in second chances.

The original Metroid Prime was released nearly 22 years ago on November 18, 2002, exclusively for the Nintendo GameCube. As the first Metroid title to utilize 3D graphics and a first-person perspective, the game catapulted the Metroid series back into the limelight after an eight-year hiatus following the release of Super Metroid in 1994. Universally praised and the winner of multiple Game of the Year awards, the success of Metroid Prime was followed by two direct sequels in Metroid Prime 2: Echoes and Metroid Prime 3: Corruption along with three spin-off titles in Metroid Prime Pinball, Metroid Prime Hunters, and Metroid Prime: Federation Force. While fans await the fourth entry in the series (whenever it may be released), Nintendo, Retro Studios, and Iron Galaxy Studios game together to give fans an updated recreation in February 2023. The Metroid Prime Remaster is a faithful remake of the beloved 2002 game bringing Samus Aran's hunt on Tallon IV to the Nintendo Switch. This remaster goes beyond a simple coat of paint, offering a significant visual upgrade, improved controls, and the same immersive atmosphere that captivated players two decades ago.

The biggest obvious improvement in Metroid Prime Remastered is the graphical overhaul. While the original looked fantastic by 2002 GameCube standards, the remaster sets a new bar for the series going forward. Not only does Samus’ suit and various visors look fantastic whether handheld or docked, but every environment from the original has been painstakingly recrafted to push the Switch to its limits. From the Phazon Mines to the Chozo Ruins, everything is brimming with detail. Textures are sharp, lighting effects are impressive, and the alien world of Tallon IV feels even more alive and dangerous than it did two decades ago. Whether you're gazing across the vast snowy expanse of the Phendrana Drifts, navigating the claustrophobic corridors of the Frigate Orpheon, blasting through Space Pirates, or starring up at the rainy sky of Tallon IV, Prime has never looked this good.

Thankfully, the core gameplay of Metroid Prime Remastered remains exceptional and largely unchanged in the remaster. You still explore the expansive labyrinthine world of Tallon IV, unlocking old abilities like the Morph Ball, Grapple Beam, and Power Bombs, alongside new ones like the Phazon Beam that allows for easier backtrack and the uncovering of secrets. The lock-on mechanic and visor scanning system are as intuitive as ever, making combat against the hostile wildlife and Space Pirates both strategic and satisfying. The remaster also offers the option for both traditional and dual-stick control schemes, making the game more approachable for newcomers to the first-person adventure. As someone who played the original, I welcome these control scheme changes as the dual analog sticks available on the Switch make the game far easier to control.

A sense of isolation and environmental storytelling have been hallmarks of the Metroid series since the first game released in 1986. The original release of Prime already did a fabulous job at this, and nothing was dumb downed or removed for the remaster. Scanning the environment still uncovers lore entries that piece together the history of Tallon IV, the enigmatic Chozo civilization, and the Space Pirates' nefarious plans. The haunting soundtrack, untouched from the original release, is still excellent, and adds to the suspenseful atmosphere and sense of dread as you delve deeper into the planet's mysteries and uncover the titular Metroid Prime.

While Metroid Prime Remastered excels in most areas, it's not without a few shortcomings that also plagued the original (and many Metroid games in my opinion). The game's world design can be obtuse at times, with some areas lacking clear direction on where to go next. Without a guide (which I am not ashamed to admit I used) this can lead to moments of frustration for players, especially those unfamiliar with the original or who haven’t played in since 2002. Additionally, the lack of significant additions beyond the graphical and control improvements may leave some players who have already experienced the original wanting more.

Despite these minor shortcomings, Metroid Prime Remastered is an outstanding remaster that breathes new life into a classic. The enhanced visuals, improved controls, and timeless gameplay make it a must-play for both Metroid veterans and newcomers to the franchise. Whether you're revisiting Tallon IV or exploring it for the first time, Metroid Prime Remastered is an unforgettable adventure that stands as a testament to the enduring legacy of the series.

Prime manages to translate everything we have in 2D Metroid into a highly cohesive experience with the gameplay we already know, making it truly the other side of the same coin. The game's immersion, along with the constant progression of the gameplay, ensures that players always feel like they are discovering something new, whether it's a new ability, a new area, a new suit, etc. Despite the simplicity of the gameplay loop, it is well executed. The combat is not very complex, but the game manages to keep players unaware of this fact by consistently introducing new weapons that function similarly to the others with only minor differences. Last but not least, the soundtrack complements the player's journey, always setting the tone for an area or scene and drawing attention to what's happening at that moment.

Metroid Prime sure cleans up nice.

the shadow drop of this game was the coolest moment of my pathetic life

Samus please, please consider marrying me

GooeyScale: 90/100

Metroid Prime has not aged a day. That is to say, Metroid Prime Remastered is just as annoying as Metroid Prime was in all the exact same places.

A complete lack of touch ups or re-works to the original in any significant manner may disappoint returning players (as it did me), but the truth is that Metroid Prime is still a contender for the best entry in the franchise, and possibly the greatest Metroidvania ever made. It shows absolute faith in the original product, and I believe that that was ultimately the right call.

Great until the last stretch.

I decided to play Prime, again. Only I thought I'd try hard mode, as I did the same on my 2nd Dread playthrough and I had a great time. Of course they are the same thing...

It was pretty much business as usual until I got to the Phazon Mines. That soon started to give me a kicking. But once I picked up the plasma beam, it felt like I was in god mode. And then I got to Ridley. Spent the last 3 days basically doing 2 (3 if you count the 2 stages of Metroid Prime, the boss, not the game itself) bosses. Ridley took more attempts than the final boss, but it was just a case of repetition and grinding it out. If you get complacent or greedy, you get punished for it. Safe to say I did both several times. What, am I supposed to learn from my mistakes?

But it was a rewarding playthrough, and finishing it felt great. I was in two minds just to fuck it off, but I'd come this far, and surely to give up at the last boss would be pathetic. So I soldiered on. Overran on my lunch break, but it was worth it.

This might have overtaken Dread as my favourite Metroid.


Best version of one of the best games ever.

The atmosphere kept me going man

Pretty great game. Love the atmosphere and the world. The combat is pretty fun, if a bit repetitive at times, but the exploration more than makes up for it. Honestly think the bosses are a bit of a low point for me, while they all look great visually, mechanically, they often leave a bit to be desired

Gorgeous remaster of a game that was already way ahead of its time. The new options are welcomed: galleries, accessibility, control schemes...
Great ambience, and the scan logs are very well written, really immersing you into the world.