playing it on an iphone in 2015 and with the actual console in 2022, both times i cried, got angry, and felt happy to have played this. Story just keeps going and feels like an RPG adventure with something completely unique to say. There's so much personality contained in such a tiny GBA chip here... this game's OST has like 300 SONGS like DAWG THIS GAME IS 32 MB!!!!!!! Lucas is awesome, kumatora is swaggy, Duster can prolly hit the griddy like crazy, salsa is an OG, Lucas's dad even gets a banger chapter to open the game and the writing is good from the START. and by god the connections to earthbound are so cool, the final chapter of this game is just so, so, good. The adventure is well worth your time, but everyone on the internet has said this way before me, i'm a simple drop in the ocean of praises for Mother 3. I hope if you're reading this looking for a reason to play it, you find it...
Honestly if someone dislikes this I immedietly just fear they can't comprehend media, but most of the time it's because their ex liked it or somethin :shrug emoji:
Honestly if someone dislikes this I immedietly just fear they can't comprehend media, but most of the time it's because their ex liked it or somethin :shrug emoji:
Mother 3 is a JRPG that is actually good. The gameplay is as shallow as you'd expect, but luckily the game makes up for it by excelling in everything else. The music, the atmosphere, the graphics and the characters are all full of charm. It also manages to deliver one of the saddest stories ever without being edgy or taking itself too seriously. It induces a sense of child-like wonder, but it also hits you in the face with mature themes. This was attempted in Earthbound too, but the execution this time was so much better.
Chapter One
A child ran off from their village, filled with rage. A petty kind of anger; one that the child would have all but forgotten about the next time you saw them. This next time would never come, though. The child disappeared and in their place stood a Destroyer.
Chapter Two
The village seemed different. Strange new people kept showing up, with pig shaped masks covering their eyes. On the surface, they went about their business and chatted like any other villager but the more mind you paid them, the more their words rang hollow. Their thoughts and jokes seemed inorganic; mass produced even. As these Pigmasks gathered in the village, the original people there felt alienated. An old man, once known for his insights and his sharp wit would get angrier and angrier, lashing out at those around him and eventually leaving. More villagers would follow suit, some of them against their will, as this community they saw as a safe haven to share things they couldnât share anywhere else slowly but surely became part of that âanywhere else.â
Were these Pigmasks to blame for everything? Or was it merely a case of things that always infested the community finally bubbling up to the surface? And what of the Destroyer, a one-time villager, now hailed as the champion of the Pigmasks?
Chapter Three
A monkey walked through a forest with boxes on their back; head and torso fighting a fierce battle to not fall and hit the ground. This grueling process eventually became routine and the monkeyâs body eventually went on autopilot. They had all this time to think about if theyâll ever move past this task and if theyâll ever have a purpose.
Did the Destroyer have the same thoughts in this same forest?
Chapter Four
Another village child was not unlike the one who would become the Destroyer. In fact, you could say that these two village children were a single entity; two sides of the same coin. The Destroyer was the head of this coin, facing up and always the topic of conversation from those who saw this âface.â The tail, stuck to the ground, reveled in the attention the head received. They took glee in seeing friends talk about the Destroyer without any clue of its relation to the one standing near them. They searched for other villagersâ words on this mysterious Destroyer and snuck into houses to see them: the praise, the insults, the natural discussions surrounding this new âsymbolâ of the village.
This was not healthy for the village child. But still, could you blame them? This sensation of feeling important, even if that importance was just a niche micro-celeb in a small village, was much more comforting than the cold reality of meaning nothing in the grand scheme of things.
Chapter Five
A Pigmask working in a tower was a big fan of a rock band. They were utterly awestruck at the sight of that bandâs merchandise on the man that entered the tower earlier that day and could not talk about anything other than that band: expressing their love of the bandâs work, idolizing the ones behind it as supposedly great people, and elevating the band to some moral paragon because of milquetoast political opinions in its songs.
The Destroyer was in the tower too, watching this Pigmaskâs conversation with mere apathy if not active contempt.
Chapter Six
Sometimes, ghosts of the past appear as reminders of what will never come back.
Chapter Seven
The Destroyer pulled a needle out of the ground and felt nothing. They pulled quite a bit of these needles before but something was different this time. The act was now done only out of some perceived obligation; to the Pigmasks and villagers cheering on or to the fake images of hearts that result from the act. It was time for the last needle to be pulled.
Chapter Eight
The Destroyer laid on the ground motionless as its tail pulled the final needle on its behalf. Its supposed stardom was crushed into not even half a star.
Itâs over.
A child ran off from their village, filled with rage. A petty kind of anger; one that the child would have all but forgotten about the next time you saw them. This next time would never come, though. The child disappeared and in their place stood a Destroyer.
Chapter Two
The village seemed different. Strange new people kept showing up, with pig shaped masks covering their eyes. On the surface, they went about their business and chatted like any other villager but the more mind you paid them, the more their words rang hollow. Their thoughts and jokes seemed inorganic; mass produced even. As these Pigmasks gathered in the village, the original people there felt alienated. An old man, once known for his insights and his sharp wit would get angrier and angrier, lashing out at those around him and eventually leaving. More villagers would follow suit, some of them against their will, as this community they saw as a safe haven to share things they couldnât share anywhere else slowly but surely became part of that âanywhere else.â
Were these Pigmasks to blame for everything? Or was it merely a case of things that always infested the community finally bubbling up to the surface? And what of the Destroyer, a one-time villager, now hailed as the champion of the Pigmasks?
Chapter Three
A monkey walked through a forest with boxes on their back; head and torso fighting a fierce battle to not fall and hit the ground. This grueling process eventually became routine and the monkeyâs body eventually went on autopilot. They had all this time to think about if theyâll ever move past this task and if theyâll ever have a purpose.
Did the Destroyer have the same thoughts in this same forest?
Chapter Four
Another village child was not unlike the one who would become the Destroyer. In fact, you could say that these two village children were a single entity; two sides of the same coin. The Destroyer was the head of this coin, facing up and always the topic of conversation from those who saw this âface.â The tail, stuck to the ground, reveled in the attention the head received. They took glee in seeing friends talk about the Destroyer without any clue of its relation to the one standing near them. They searched for other villagersâ words on this mysterious Destroyer and snuck into houses to see them: the praise, the insults, the natural discussions surrounding this new âsymbolâ of the village.
This was not healthy for the village child. But still, could you blame them? This sensation of feeling important, even if that importance was just a niche micro-celeb in a small village, was much more comforting than the cold reality of meaning nothing in the grand scheme of things.
Chapter Five
A Pigmask working in a tower was a big fan of a rock band. They were utterly awestruck at the sight of that bandâs merchandise on the man that entered the tower earlier that day and could not talk about anything other than that band: expressing their love of the bandâs work, idolizing the ones behind it as supposedly great people, and elevating the band to some moral paragon because of milquetoast political opinions in its songs.
The Destroyer was in the tower too, watching this Pigmaskâs conversation with mere apathy if not active contempt.
Chapter Six
Sometimes, ghosts of the past appear as reminders of what will never come back.
Chapter Seven
The Destroyer pulled a needle out of the ground and felt nothing. They pulled quite a bit of these needles before but something was different this time. The act was now done only out of some perceived obligation; to the Pigmasks and villagers cheering on or to the fake images of hearts that result from the act. It was time for the last needle to be pulled.
Chapter Eight
The Destroyer laid on the ground motionless as its tail pulled the final needle on its behalf. Its supposed stardom was crushed into not even half a star.
Itâs over.
This review contains spoilers
Forgive me if what I've written is all over the place, I just have a lot I want to say about the story of this game that I find to be so endearing and powerful. I definitely did not include everything I may have wanted to say as this was largely written off the cuff and without any planning. Consider it more of a stream of consciousness than much of a review lol
I remember trying to play it a number of times back in the 2010s and just never made it further than Chapter 4. At one point in 2020, I decided to play it to fruition. I can't remember exactly how long it took me to complete, but it was likely within a week's time.
The thing is, I don't think I would have cherished it as much as I do now had I completed the game back in the 2010s like I had set out to do a few times, in large part due to my own political awakening in the late 2010s and early 2020s.
Like all forms of art, Mother 3 is political, but maybe more explicitly so. Mother 3 is, to its core, an anti-capitalist work; and it would be impossible to see Mother 3 without that message that is so ingrained within its storytelling.
The invasion of the Pigmasks into Tazmily and the introduction of the "Happy Box" at the end of Chapter 3 becomes a keystone moment in the transitioning of the island from a communal society into one that focuses on individual consumption and the creation of a market economy. Prior to this, the shops on the island offer free materials, the townspeople help each other out and establish a society without a profit motive, everyone works for each other and for the betterment of Tazmily. Chapter 4 starts with a time skip that is utilized to juxtapose the Tazmily pre-colonialism to the Tazmily now under the thumb of an oppressive colonizer. Everyone in Tazmily now owns their "Happy Box" and whoever does not gets their home mysteriously targetted by errant bolts of lightning. If the citizens of Tazmily do not comply or conform to the imperial order, they become subjected to the violence of the state and forced to submit.
The "Happy Boxes," while not directly televisions, do hold a similarity to them which lends further to the anti-capitalist messaging in this game. The people of Tazmily who own them rave about them and keep pressuring people like Clint who refuse to own one. Within a short period of time, the people of Tazmily have become an arm of the imperial regime and have been suckered into the capitalist dogma that it espouses.
The island post-time skip shows how far the colonial ambitions of the Pigmask Army have come and how different the island had become what with their rampant industrialization, wage slavery, and desecration and disruption of the environment.
Another important theme in the game involves this dynamic between nature and the synthetic. The Pigmasks conduct experiments on the local wildlife by taking one animal and fusing it with another, adding machine parts to them, turning them into chimeras that only know violence. This gross perversion of nature and the fusion of the synthetic with the natural is demonstrated throughout the game. Tazmily, which was once this cohesive society built on the labor of those who lived there, was swiftly perverted by the imperialist ambitions of the Pigmask army and its introducing capitalism onto the island.
In Chapter 8, the game takes us to New Pork City: a city that is a stark contrast from the once peaceful Tazmily Village. The city, home to a returning villain from the franchise's previous entry, Earthbound, is a shrine to the oppulence, unimaginable wealth, and inherent exploitation baked into capitalism. Bright lights, amusement park rides, cheap tourist traps, and a 100-story building that becomes the final battleground at the end of the game -- all built by the Tazmily citizens-turned-laborers for the Pigmask's ultimate capitalist endeavor.
The logo of the game has this part-chrome, part-wooden design that, upon completion of the game and reaching the final title card, becomes totally wooden as if to say that all things go back to the natural order of things. That capitalism, this make-up of society that pits us against each other, makes us forget the commonality we have with one another against those who hold political power or capital. And, more importantly, that there is a world beyond capitalism. That the short-term benefits and happiness we feel from our consumption is at the expense of others and, ultimately, ourselves.
I love this game. From its music, to its message, its humor, and its story, I find it hard not to love everything about it. This game is very special, and while I don't anticipate that it will ever be localized to a non-Japanese audience, I will still cherish it.
I remember trying to play it a number of times back in the 2010s and just never made it further than Chapter 4. At one point in 2020, I decided to play it to fruition. I can't remember exactly how long it took me to complete, but it was likely within a week's time.
The thing is, I don't think I would have cherished it as much as I do now had I completed the game back in the 2010s like I had set out to do a few times, in large part due to my own political awakening in the late 2010s and early 2020s.
Like all forms of art, Mother 3 is political, but maybe more explicitly so. Mother 3 is, to its core, an anti-capitalist work; and it would be impossible to see Mother 3 without that message that is so ingrained within its storytelling.
The invasion of the Pigmasks into Tazmily and the introduction of the "Happy Box" at the end of Chapter 3 becomes a keystone moment in the transitioning of the island from a communal society into one that focuses on individual consumption and the creation of a market economy. Prior to this, the shops on the island offer free materials, the townspeople help each other out and establish a society without a profit motive, everyone works for each other and for the betterment of Tazmily. Chapter 4 starts with a time skip that is utilized to juxtapose the Tazmily pre-colonialism to the Tazmily now under the thumb of an oppressive colonizer. Everyone in Tazmily now owns their "Happy Box" and whoever does not gets their home mysteriously targetted by errant bolts of lightning. If the citizens of Tazmily do not comply or conform to the imperial order, they become subjected to the violence of the state and forced to submit.
The "Happy Boxes," while not directly televisions, do hold a similarity to them which lends further to the anti-capitalist messaging in this game. The people of Tazmily who own them rave about them and keep pressuring people like Clint who refuse to own one. Within a short period of time, the people of Tazmily have become an arm of the imperial regime and have been suckered into the capitalist dogma that it espouses.
The island post-time skip shows how far the colonial ambitions of the Pigmask Army have come and how different the island had become what with their rampant industrialization, wage slavery, and desecration and disruption of the environment.
Another important theme in the game involves this dynamic between nature and the synthetic. The Pigmasks conduct experiments on the local wildlife by taking one animal and fusing it with another, adding machine parts to them, turning them into chimeras that only know violence. This gross perversion of nature and the fusion of the synthetic with the natural is demonstrated throughout the game. Tazmily, which was once this cohesive society built on the labor of those who lived there, was swiftly perverted by the imperialist ambitions of the Pigmask army and its introducing capitalism onto the island.
In Chapter 8, the game takes us to New Pork City: a city that is a stark contrast from the once peaceful Tazmily Village. The city, home to a returning villain from the franchise's previous entry, Earthbound, is a shrine to the oppulence, unimaginable wealth, and inherent exploitation baked into capitalism. Bright lights, amusement park rides, cheap tourist traps, and a 100-story building that becomes the final battleground at the end of the game -- all built by the Tazmily citizens-turned-laborers for the Pigmask's ultimate capitalist endeavor.
The logo of the game has this part-chrome, part-wooden design that, upon completion of the game and reaching the final title card, becomes totally wooden as if to say that all things go back to the natural order of things. That capitalism, this make-up of society that pits us against each other, makes us forget the commonality we have with one another against those who hold political power or capital. And, more importantly, that there is a world beyond capitalism. That the short-term benefits and happiness we feel from our consumption is at the expense of others and, ultimately, ourselves.
I love this game. From its music, to its message, its humor, and its story, I find it hard not to love everything about it. This game is very special, and while I don't anticipate that it will ever be localized to a non-Japanese audience, I will still cherish it.
Un poquito sobrevalorado. O al menos no muy mi tipo. La historia igual si es bastante buena, especialmente para el setting tan "casual" que tiene. Los personajes son muy recordables, y es interesante los diferentes equipos que puedes tener, por el hecho de que hay muchas combinaciones, pero no son libres, si no dependiendo del pedazo de historia en que estés. Lo malo es que si es bastanteee dificil, y no es tan facil de grindear. No me quiero imaginar los Mother anteriores.
This is a game that Iâll always remember, and itâs a crime Nintendo of America will never make it more accessible to the public.
Itâs really great, but it definitely isnât without its issues, and I do think I slightly prefer Earthbound in some aspects. But I vastly prefer this story easily, beautiful conclusion.
Itâs really great, but it definitely isnât without its issues, and I do think I slightly prefer Earthbound in some aspects. But I vastly prefer this story easily, beautiful conclusion.