Tony Hawk Pro Skater but with Guns, Robots and Rollerblades... what's not to love?

Beautifully crafted title. If you enjoy "collectathon" platformers like Psychonauts, this is that with the aesthetic kin to a Bug Fables or Paper Mario... and with core gameplay largely taking inspiration from Pikmin, minus the combat. Tinykin takes a lot of familiar ideas and blends them into a unique and lovable experience that won't demand too much of your time

Competes w/ Uncharted 2 as the best in the series. This delivered a compelling story from beginning to end, providing a satisfying end to Nathan Drake's tetralogy. It does a wonderful job of calling back to and referencing Drake's previous ventures. 60+ fps makes the experience super smooth, making up for combat that is improved compared to its predecessors, but still a bit finicky in nature.

A fantastic collection of remasters, with a few extra bells & whistles, bringing forward the PS3 entries for Nathan Drake to the PS4-5. These are mostly appreciated, but I do not think these games were balanced to allow for the new 'Brutal' difficulty setting, which is probably more unfair than it is 'fun.' Collects two truly exceptional games, as well as the title that jumpstarted this beloved franchise. BluePoint simply seems to never miss.

Platinum #11. Fantastic outing to conclude the PS3 era of Nathan Drake's adventures. Did not quite have the impact for me that Uncharted 2 had, but it was still a great globetrotting romp. Forced melee combat and button mashing prompts are both to the game's 'fun factor' detriment. They takes away focus from much improved 3rd person shooting mechanics. For its time of original release in Nov. 2011, Uncharted 3 once again continued the series' tradition of exceeding expectations in visual presentation and environmental diversity.

An absolute sublime follow-up to an arguably rough and flawed debut for this legendary franchise. Wonderfully paced, and assuredly one of the best games of 2009

A solid foundation, with the most mechanically sound Halo of all time. Needs way more content in the way of maps, forge, custom game features, QoL, customization, playlists and game modes. Launched with excessively greedy monetization, although no MTX gave competitive edges. This has the potential to be my favorite MP game of all time, but much work needs to be done.

Awesome "walking-sim" with a good, compelling yet concise story that touches on both the sanctity as well as the brevity of life.

Finished Battle Pass Aug. 1. Game still needs Forge, big-time.

Best-feeling Halo title since Halo 3. Mechanics are sound and the game launched balanced. Campaign is a complete experience, although launching without co-op hurt the experience. Similarly, multiplayer suffers from a lack of Forge at launch. As far as a foundation goes for a game with a planned long-lifespan, Infinite is strong and I anticipate playing for years to come.

An excellent piece of DLC; absolutely brilliant, witty, and frankly hilarious writing