Sekiro barely feels like a Souls game and I kind of loved it for that, it shows just how flexible this genre can really be. It's not a RPG, meaning you have to rely mainly on skill and exploration in order to defeat bosses, which made it pretty much the hardest game I've ever played. This also means that there is no character customization, which allowed the developers to focus in how Sekiro specifically plays which leaves a lot more options of what to do against bosses than other Souls game. I only really have two issues, which both have to do with bosses. The double bosses in the game, while very few, just kind of take the approach of smushing two already existing enemies in the game in one arena which doesn't feel nearly as well refined or fair as when they are made from the ground up. There are also a handful or repeat bosses that I just happen to fight pretty much right after I beat the original boss of theirs, so I kind of wish they could've been a lot more spread out. Those are very small issues in the grand scheme of everything that Sekiro does. At the end of the day Sekiro is the most focused Soulsborne and the most inventive one I have played yet.

Reviewed on Apr 17, 2024


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