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Not a full review that I usually do on this site, but I just wanted to say after beating four Like A Dragon action games (Lost Judgement, Ishin, 0, and Kiwami 2) its kind of aggravating how close they get to a genuinely great combat system yet they continue to make frustrating or baffling decisions that prevent it from living its full potential. Namely the enemy and especially boss design. Everytime a enemy breaks out of my combos and immediately counter attacks, or perform a attack so fast its impossible to react to, or have absurd invulnerability frames from dodges that should really only apply to the player, or just decide to ignore your grabs; it turns my enjoyment into annoyance. Yes there's more to these games then combat, but it's undeniable that combat is the bread and butter gameplay system of Like A Dragon. I don't know, I love these systems more in concept then execution.
Kiwami 2 ain't no exception and I even went out of my way to fight the four secret bosses only available after clearing every side quest, and they just fell into the same trappings. A lot of them turn into exploiting heat actions as they were safe and consistent, since a few of these bosses could take half my health from dodging my jab. A jab, as in the quickest attack in my moveset. This is the exception, but it's still no less sloppy how hard you get punished for utilizing a tool that tests when a opponent is vulnerable or not. And even then, they can break put of your combos anyway at seemingly random.

That's all I have to say, and at least this was on sale for $5. Regardless of the other things I liked and disliked about this title, that is a hell of a bargain for how big these games are.