Not much I can add that hasn't already been said before.
It's so strange, in the best way, playing a game that is extremely detailed with its characters and environments, yet you're moving the player-character around like a PS2 game. I miss normal human-looking characters being able to leap 20 feet in the air. Speaking of air, keeping enemies in the air felt much easier then it was in DMC III, but I really didn't mind. I was able to play V in a way where I was truly expressing myself with my own playstyle during combat, while in DMC III I was never able to create my own style of combat with how much stiffer and more demanding it is as a game. I know with time I could've play DMC III on... half the level as those insane combo-skill videos, but V got me to that level as soon as the tenth mission. As a result, I've already had the urge to go back to DMC V to try Vergil and the Bloody Palace, which I honestly did not feel the same pull in DMC III when I first finished it.
I do think the harder difficulty unlocked from finishing the game should've been unlocked from the start. Not to say the base difficulty was a complete cake walk, but I would've like a more engaging challenge sooner, even if it wouldn't have been balanced that great for a fresh save file. Though it can get absolutely brutal, DMC III really does push you to your limits that V doesn't on the first playthrough.
I do like how nearly every mission has a boss fight. There are a few repeats, but with how deep the combat depth is, I never minded the opportunity to try different tactics on the bosses I've fought before. Even then, the repeats will often have you facing them as a different character; with addition to the amount of unique bosses across the entire game, this never bothered me.

Should I add more? This has been regarded as one of the best action games by many. I agree. That should be enough to play it. And hey, at least the difficulty won't a turnoff for most.

Cavaliere is best weapon

Reviewed on Feb 05, 2023


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