AnnoyingFlo
Super Mario Maker 2015
Log Status
Retired
Playing
Backlog
Wishlist
Rating
Time Played
--
Days in Journal
1 day
Last played
September 16, 2015
Platforms Played
Library Ownership
This game was made for the Wii U. It's so rare to see a game that actually uses the Gamepad in a meaningful way, but they really pulled it off with Mario Maker. Making levels is so intuitive and user oriented, it's ingenious.
The first Mario Maker also has a certain charm that is not featured by its sequel. Idk, stuff like the fly swatting minigame or the weird sound effects that everyone overused just gave this game a very unique and quirky identity.
However, so many things were missing here. No slopes for example? How did we ever survive without them? And most levels that you find online are also trash, but that's to be expected and also part of the fun.
The first Mario Maker also has a certain charm that is not featured by its sequel. Idk, stuff like the fly swatting minigame or the weird sound effects that everyone overused just gave this game a very unique and quirky identity.
However, so many things were missing here. No slopes for example? How did we ever survive without them? And most levels that you find online are also trash, but that's to be expected and also part of the fun.