Recent Activity



HazeRedux commented on HazeRedux's review of Another Crab's Treasure
That was a late game boss? He didn't even give me much trouble. I know the level design is going for a mixture of 3D platformer influences, but it is either incompatible with the genre or the implementation is very poor. Either way, level design is one of the most important aspects of a Soulslike. @_YALP

1 hr ago



1 hr ago


CATZO_ followed stealthrush

2 hrs ago


poe finished The Good Life

2 hrs ago



Wire4D backloggd Animal Well

3 hrs ago





4 hrs ago


Consciovs backloggd Ape Escape

4 hrs ago


4 hrs ago


HazeRedux finished Another Crab's Treasure
It's one of those games that doesn’t do anything particularly well.

As far as being a Soulslike goes, it simply doesn’t have strong enough level design to justify its existence within the genre. This issue plagues the majority of Soulslikes, and is why I can count on one hand how many good ones there are.

The combat doesn’t feel good, with wonky input buffers, a negative edge style parry, and piss-poor animations that load the enemy model in its finishing location before the animation has completed, resulting in the possibility of getting stuck on air while dodging.

The progression systems don’t exist other than a skill tree that does the beautiful thing where abilities that should be baked into the player’s skillset are carved out and locked behind the skill tree to justify its existence.

Most of the gear is useless, primarily due to the outrageous stat requirements. I nearly finished the game putting points exclusively into the attack stat and still couldn’t use most of the attack buffing stowaways.

There’s only one weapon with two move sets, one of which, the default, is pretty bad, and the other uses consumable resources and is merely passable.

And even with all of these issues, the game is piss easy. I get it that not all Soulslikes need to be butthole-clenching difficult, but man, you need to have some friction.

What almost filtered me was the constant barrage of annoying dialogue and puns whenever characters interacted. When you’re in a continuous yapping contest, and your opponent is Another Crab’s Treasure…

The aesthetic is hard to criticize because I doubt this game had a large budget, even for an indie title, but it isn’t exactly a looker.

I think there were a few neat ideas in this, like the use of shells as consumable armor, but there are just as many baffling balance issues that undermine what the game does well, such as most of the stats not mattering. Why would you ever want to invest skill points into resistance or umami? They’re completely useless.

It might sound like I hate this game, but it’s honestly pretty inoffensive even with all of its faults and does have a bit of charm that breaks through the cringe-worthy dialog at times (like a moment in the game where you inspect executed crab soldiers that are crucified outside the castle and their crimes are possessing seaweed)

Oh well, another milquetoast Soulslike experience to add to the ever-growing pile. At least it’s better than Lies of P or Stellar Blade.

I was going to knock this up to 2.5/5 because it has a Mr. Krabs skin but knocked that half star back off because it has an Among Us shell.

4 hrs ago


Filter Activities