FF5 is a real cornball of a game. A lot more quirky and light than its contemporaries on the SNES, with solid systems all around and a decent soundtrack, even if it's far from Uematsu's brightest. Just glad to say I finally filled the gap in my FF history.

Whew. I don't think I would've had the patience for this one back in the day. I'm aware that older games in the series are rough and challenging, but this was my first time experiencing a FE game that felt kinda malicious.

Not bad, pretty cool for a series revival type game. I don't think I 100%ed it, don't think I intend to go back, but very excited to see what the rest of the new trilogy will bring.

Solid, hype platformer with some tight segments and super cool sprite/pixel artwork. Great music kept me in the action long enough to get across the finish line, but it definitely got me thinking that maso-core types just aren't really my jam. I kept a death counter and finished this on stream. I died an embarrassing amount of times.

An incredibly satisfying ending to the best TWD storyline out there, bar none. I couldn't leave Clem's story behind, even after all my excitement for TWD as a franchise passed, and I'm better off for it. A particularly big surprise late in the season caught me way off guard.

Co-Op playthrough on 1/1/21, was incredibly cute and funny. Fairly baseline playthrough, just up til the first staff roll. I'd probably revisit this.