Co-Op playthrough on 1/1/21, was incredibly cute and funny. Fairly baseline playthrough, just up til the first staff roll. I'd probably revisit this.

An incredibly satisfying ending to the best TWD storyline out there, bar none. I couldn't leave Clem's story behind, even after all my excitement for TWD as a franchise passed, and I'm better off for it. A particularly big surprise late in the season caught me way off guard.

Solid, hype platformer with some tight segments and super cool sprite/pixel artwork. Great music kept me in the action long enough to get across the finish line, but it definitely got me thinking that maso-core types just aren't really my jam. I kept a death counter and finished this on stream. I died an embarrassing amount of times.

Not bad, pretty cool for a series revival type game. I don't think I 100%ed it, don't think I intend to go back, but very excited to see what the rest of the new trilogy will bring.

Whew. I don't think I would've had the patience for this one back in the day. I'm aware that older games in the series are rough and challenging, but this was my first time experiencing a FE game that felt kinda malicious.

FF5 is a real cornball of a game. A lot more quirky and light than its contemporaries on the SNES, with solid systems all around and a decent soundtrack, even if it's far from Uematsu's brightest. Just glad to say I finally filled the gap in my FF history.

Praising this game still almost feels controversial, but it really is one of my favorite tales in the Zelda series. Adding in a button control scheme made this feel a lot more accessible IMO.

Absolutely masterful in its genre and one of my favorite games all year. It's a little on the tough side, but the game expects you to die a bunch in order to incrementally beef up your trio of heroes.

Simple-but-solid narrative, soundtrack jam packed with earworms, a couple of different modes to make the game replayable and a couple of incredible a-ha twist discoveries that really defined what makes the metroidvania genre exciting and fun for me. Don't miss this if you're a fan.

Let me be clear: I'm a fan of almost everything Suda51 and Grasshopper did with this game, except for the core gameplay. This IS essential reading for the series, but I wouldn't begrudge anyone who just tossed it for a quick wiki synopsis to get ready for NMH3.

A lot of cool concepts get thrown around in this game, which makes it a shame that the central part of the game just feels so washed out and clunky. Perhaps that's subversive beauty in and of itself.

I adored the adventure game vignettes between the larger stages.

The first week or two when I was dunking on kids left and right was probably the best I've ever felt as any sort of competitor lmao

I'll be revisiting Rise throughout its update cycle, just like every other MH. I'd love to play with people!

One of the first Battle Royale games I've played where I can hide my miserable aim.

Solid action-packed game and I was really digging the story, but I petered out and I don't think I'll be back to it any time soon.

I think I've played this through just the three times, but each time I catch little things I missed on the previous go-around. Every time I do, I'm inclined to try program combinations I might've neglected during the last run.

One of few games whose soundtrack has stuck with me so intently over the years. Darren Korb and Ashley Barrett are an unbeatable duo in game music at this point.

I can't talk about this game quite the way I want to without spoiling it, but if you like sci-fi or adventure games, or both, then you absolutely owe it to yourself to play this. Vanillaware still absolutely killing it.