Consistently Inconsistent
Interested in games that embrace and commit to dissonance and disunity as a central throughline in their design and/or aesthetic. When I think of this, I typically think of either an anthology style product that deliberately chooses not to unify or connect its components of differing aesthetic/design (Wario Land 4) or a more unified product that rigorously engages with inconsistency on many levels (Harmony of Dissonance). I'm not really interested in games at are simply inconsistent in quality or games that are consistent for the most part but have maybe one part/segment that clashes. I've thrown a few examples below to maybe better explain what I'm compelled by.
2 Games