Well, this game can rightfully be called the best 3D beatemup of the 6th generation console era. Released at the dawn of the era, it didn't show beautiful graphics, wasn't technically up-to-date and didn't have an interesting plot. However, it gave full control over the actions of the protagonist due to a very flexible system of customization of blows and variety of these blows. The character is clumsy, because of which it is very difficult to change the direction of movement, but in battle it is compensated by the ability to sharply move away from enemies to the sides. Thanks to a very thought-out AI of enemies you are unlikely to have completely identical fights even for many passes, because of which the game can be called quite replayable not only in its genre, but also in principle, because the number of experiments with the variety of blows is quite large and depends only on your style of play. If you loved the old beatemaps from 8-16 bit consoles, you should definitely play God Hand, no exceptions. The only downside to the game is that the game's difficulty bar is dynamic and few people will be able to complete the game when the bar reaches its last mark. I'm not kidding, this is true hardcore.

Reviewed on Feb 10, 2024


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