Bio
Half a Star - Unplayable/the game deliberately mocks the player.
One Star - A very bad game, probably has terrible controls, boring grind, stolen/mediocre or something like that.
One and a Half Stars - Is still a bad game that tries to grab your attention by standing out in some aspect of the game
Two Stars - Bad games that try to be good, but the negatives overshadow anything good that could have saved this game.
Two and a half stars are Bad games where you can clearly see their positive sides.
Three Stars - are the "OK Games" category, these games claim to be a good game much more than all the previous ones.
Three and a half stars - are good games, good enough that you can enjoy them most of the time.
Four stars - are pretty good games that have almost no flaws
Four and a half stars - is almost an ideal, something that every game should strive for.
Five Stars - An unattainable ideal, perfection, games that were made by masters and are able to enhance your taste after finishing them.
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Favorite Games

The Legend of Zelda: Breath of the Wild
The Legend of Zelda: Breath of the Wild
Killer7
Killer7
Kingdom Hearts: The Story So Far
Kingdom Hearts: The Story So Far
Asura's Wrath
Asura's Wrath
Dragon Quest VIII: Journey of the Cursed King
Dragon Quest VIII: Journey of the Cursed King

045

Total Games Played

000

Played in 2024

020

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This game is a disgrace to the jrpg genre

I've been thinking for a long time what grade this Zelda deserves and realized that it can't jump above 3, and 2.5 is too low for it.

Even despite the minor QoL in the remaster after a whole 10 years this game still feels weird. Let's start with the worst part, which is the controls. The idea of playing as Link by controlling his abilities with your own hands felt amazing and desirable, but the implementation was lame, so much so that in 2011 you even had to use Wiimote+ for better responsiveness. But even the motion in the joycons of the Switch couldn't cope and I had to recalibrate the sensor every damn time.

This results in a deplorable feature, the registration of movements is difficult, because of this it is sometimes unpleasant to hit enemies, and after all it is a significant part of gameplay. The AI of the enemies also leaves much to be desired, although in the beginning you are convinced that the procedure of stupid jamming will not help you, but after getting Neiru's flame the game becomes too easy, everyone dies very quickly except for the fat bokoblin with a shield. It's depressing.

The game has pretty stupid backtracking, because of which you have to fly slowly on a bird to the old locations every time, but why, if you could just make a teleporter?

The quests in the game are worked out pretty well, or at least steadily provoke to explore the locations and interact with the joycons. However, it is worth noting the ultimate pointlessness of this activity, because you are given not rupees, not pieces of hearts, and idiotic crystals of happiness , which you exchange for rupees and increase inventory. Why were there various rewards for skulltula in Ocarina of Time, and this was almost 15 years before Skyward? It's not clear. However, the fact remains that the rewards for good quests are retarded.

The hub, which contains everything from shields and arrows to potions and the warehouse - are not needed almost the whole game, after 10 hours / after buying the last of the three shields you can basically forget about its existence except for a couple of quests and if you only need potions, although the game is so casual that you can live without them, especially there are fairies. Only Biddle on the chopper will make any sense the entire game, gifting you with inventory slots and badges that further ocassualize the gameplay.

Now what to praise for:
- As always, the soundtrack is gorgeous
- Despite the chamber-like nature of the locations - they're fun to explore, especially the first two locations
- One of the best storylines in the series in my humble opinion, standing next to Twilight Princess and Botva
- Visual style - interesting, you can put it in the pluses as well
- Sometimes the motion still gives you a bit of fun
- Some of the best dungeons in the series, this is where they put everything they have into it

I would recommend playing this Zelda only when you've played ALL the significant Zeldas from Link to the Past to Botw.

No, FF9 has totally bored me.

- Casual
- Most of the music is either fucking mediocre or ok, there's very little memorable music.
- Exploring locations is VERY boring, FF7 was way fucking better.
- VERY drawn out because of that camera overtaking thing
- The mechanics of the trans takes a very long time to charge, because of which very rarely get used in contrast to the limits of the seven. Well, and the fact that most of the buffs and debuffs make sense exclusively on bosses, while any ordinary enemy is killed by literally two blows
- very underplayed with the spirit of the fairy tale, if they had paid more attention to this atmosphere, then I might have finished the game.
- dull card game

Liked the ability learning system, but with caveats:

- A huge portion of the abilities are either too imba, which vanshots opponents, or only get in the way like the autozelier for example
- You have to keep your old armor and weapons and swing until you fill the skill scale, it would be better if they would allow you to use an item to switch skills between weapons and armor.
Often it happens that some of the abilities of the item can not be opened for a given character, because of this you have to either put on stupidly because of stats, or stupidly because of 1 skill.

I don't understand the mass hysteria about this part at all. 7th = better in all respects except character models outside of combat, including soundtrack, combat system, plot and exploration of locations