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2 STARS: I LIKED A COUPLE THINGS

Playing it alongside Resident Evil, both for the first time, this was definitely more to my tastes.

Pretty cool how they made a fully 3D town, but as a spooky setting for the player to explore, it doesn't compare to the RE mansion. Even though I got lost in there way more, you can't deny the design and intended pacing of the mansion.

Soundtrack is incredible, obviously unique for a game even today. I didn't care for the opening movie track but everything in the "other world" was kickass.

Sounds like the good Silent Hill games are pretty distinct, so I would recommend this first game if you intend to look into the series. You might have more fun without one, but keep a guide nearby just in case.

2 STARS: I LIKED A COUPLE THINGS

Impressed with the loading screens between areas, really helps set the tone for those beginning hours.

Appreciate the novel attempt to make what was for all intents and purposes the first "survival horror" game. In retrospect it seems as though it was very experimental and took a lot of chances. Not just with the controls or the mansion itself, but to give it so much replay value as well, and with branching endings to boot.

The physical playing I didn't mind, the controls are straightforward enough. My issue was getting lost (and not in the fun way) several times, each taking me up to an hour to get back on track. I often put the game down in boredom, returning later as though it were a chore. Looking back I suppose keeping notes on hand is the best way to enjoy the experience, but I preferred to keep my hands on the controller.

I wouldn't recommend playing it now, not unless you're intent on simply getting some context like I was. It's a type of fun you can find elsewhere, the legacy exists in more refined forms.

4 STARS: EVERYONE SHOULD PLAY THIS

Released mid-90s and still one of the best examples of world building and intrigue in a video game. It goes into great detail explaining not only the rules and hierarchy of the setting, but also some fundamental rules and consequences of living in space. Something you see little to no mention of in other narrative space games.

Exhausting options and exploring different sequences of interactions are typically very rewarding, with lots of reading and learning available should you want it. If you're the kind of player who likes to squeeze every bit of possible text from a game, this should satisfy.
It takes full advantage of every screen, letting you interact with everything, sometimes to the main character's (and arguably the game's) detriment.

Players coming for a chill point & click story might be soured on some of the later combat sections, which ask for speed and dexterity otherwise absent from the rest of the game. It's wise to look up the full range of controls in those sections, to help take any edge off.