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2 STARS: I LIKED A COUPLE THINGS

Impressed with the loading screens between areas, really helps set the tone for those beginning hours.

Appreciate the novel attempt to make what was for all intents and purposes the first "survival horror" game. In retrospect it seems as though it was very experimental and took a lot of chances. Not just with the controls or the mansion itself, but to give it so much replay value as well, and with branching endings to boot.

The physical playing I didn't mind, the controls are straightforward enough. My issue was getting lost (and not in the fun way) several times, each taking me up to an hour to get back on track. I often put the game down in boredom, returning later as though it were a chore. Looking back I suppose keeping notes on hand is the best way to enjoy the experience, but I preferred to keep my hands on the controller.

I wouldn't recommend playing it now, not unless you're intent on simply getting some context like I was. It's a type of fun you can find elsewhere, the legacy exists in more refined forms.