super metroid is just fucking GOOD. my thoughts on metroid mirror the games nonlinear and circular nature, but super metroid truly is a unique piece of work. few games are brave enough to let the player totally loose to explore the world, even metroid itself shyed away from it with fusion and dread. it's a shame, because that overwhelming feeling is sheer bliss. playing metroid is so liberating in your movement, yet still oppressive and dark to explore. it's a lame ass thing to say but it truly puts you in the shoes of a space explorer charting alien territory. it's also such a potent feeling that it confuses me why metroid insists on pretending it's an action franchise (in between other M's rt beat em up combat and sr/dreads counter system). few things also feel as liberating as breaking the intended sequence of the game with built in tech. To a skilled player, super metroid practically becomes an open world game, KPDR be damned. I pray the devs of metroid 6 recognize the few things that made super better than dread, and the things that made dread better than super.

Reviewed on Mar 08, 2024


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