Bio
I'm not a true RPGer, I don't like to steamroll content and pretend I earned it because I was spoon-fed experience.
Personal Ratings
1★
5★

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4 Years of Service

Being part of the Backloggd community for 4 years

N00b

Played 100+ games

Liked

Gained 10+ total review likes

Favorite Games

The Jak and Daxter Bundle
The Jak and Daxter Bundle
Halo: Combat Evolved
Halo: Combat Evolved
Command & Conquer 3: Kane's Wrath
Command & Conquer 3: Kane's Wrath
BattleForge
BattleForge
World of Warcraft: Wrath of the Lich King
World of Warcraft: Wrath of the Lich King

112

Total Games Played

000

Played in 2024

002

Games Backloggd


Recently Reviewed See More

With patch 2.0 this game finally feels completed. In the state it should have been on launch. Balanced combat, good skill design, and an upgrade system with cyberware modifications instead of clothes-with-stats that fit the Cyberpunk theme infinitely more.

It took them a while, but this game went from "having potential" to being a new awesome edition to one's collection.

Just another one of those games with neat class designs, but a combat so soulless you may as well go outside and attack a tree.

The world is filled with fodder for you to grind, no mechanics, no combat. It ends up feeling so empty and shallow just like most MMOs that have you out-level 99% of the content.

There seem to be some redeeming sandbox mechanics to the game, not to be underestimated. I just don't want to play a fantasy Sims without good combat.

A good idea, a poor execution on multiple levels.

The expansion where they...
~Took us back in time to screw up the lore and write any doubles completely out of existence instead of using the other very lore-friendly and useful form of passive time travel already in the game.
~Made tanks so OP if everyone else died, you knew you still won the fight.
~Attempted new and "improved" open world content to keep zones relevant at max level! Not fun, sort of rewarding?
~Added half-assed "housing", only for it to be a real life negative more than an in-game benefit. Isolating players from each other.
~Added a mini-game that was more of a chore and even kept it for the next expansion despite complaints. At least it was profitable...
~Both improved and hurt professions. They made crafting a lot easier to skill up from 1, as sorely needed. While effectively making some professions worthless.