Dragon Quest Treasures is a nice, chill comfort RPG with an addicting gameplay loop and decent fanservice through historical references to previous Dragon Quest games, but the combat half of the game is underwhelming.

Playing as child Erik or Mia from DQ11, you run around large, if barren maps filled with secret chests and enemies to battle and recruit, following your compass to dig up treasure. You have a ton of mobility freedom, letting you explore without risk of hitting invisible walls, using the various movement powers your party of monsters to climb cliffs or explore hard to reach caves.

So far, the game sounds good, but the combat is a real bust. Its very much hands-off for the majority of the game. Erik can shoot rocks at enemies for minor damage or slash away with a weak dagger, but your automatically controlled monsters do all the work. It's just waiting for them to kill the enemies, until late game bosses continuously one tap them. But in the late game, expensive sling ammo that does tons of damage is available, making that the new strategy.

So you spend all game training up a team of monsters to do all the work, only for them to be mostly useless at the end of the game. That's a flaw that cuts deep into the game, because that's really the only customization you get.

If you want a chill, relatively easy RPG that's easy to pick up and play for 30 minutes before bed, this is it. You're always accomplishing something, and you can save anywhere. Just play it for the comfy Dragon Quest atmosphere, not for rock solid gameplay or graphics above 3DS level. Worth 40 bucks at the most, and it's annoying Square keeps pricing games made on shoestring budgets like this, Valkyrie Elysium and Harvestella at 60 bucks.

Reviewed on Apr 29, 2023


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