Video games do not “age poorly”

Everything about Tomb Raider’s design is deliberate. The tank controls, the grid structure, the delayed jump, these “dated and clunky” mechanics are what allows TR to have platforming that is extremely precise; to have seemingly insurmountable gaps. The tank controls make lining up jumps natural. The grid structure is what allows the jumps that take advantage of every last inch of Lara’s jump (and allow the small dev team to make an absolutely huge game very quickly). The delayed jump is automatically timed perfectly when the player presses square 1 block away (or one back-dash).

The game is never at fault. It is always the players’ mistake when you miss a jump. TR requires the player to have patience and fall into its deliberate design. Rush a jump and you fall. Engage with the mechanics, you’ll pass the gap just fine. TR is player agency dialed up to 100. It is immensely satisfying.

The level design is masterful. TR’s stages are enormous with many secrets to find. Levels in TR require the player to solve platforming puzzles, engage in light combat, and think critically to progress. The levels combine the games’ mechanics (block pushing, swimming, shimmying, slopes, etc.) constantly to create new and engaging puzzles room after room. It never gets old. I find it hard to put down.

The atmosphere and OST are both great. TR is a very lonely game; all the player hears are Lara’s footsteps and the occasional grunt. The music helps create an inspiring feeling of discovery when arriving in new areas. It’s so exciting seeing a new area wondering what challenges await me.

TR’s final level can be exhausting on console. While the platforming itself is fun, as it takes all the elements from previous levels and creates a gauntlet of traps and obstacles to traverse, it becomes tiresome doing the same section 10-15 times as you inch your way forward. There just needed to be one or two more save crystals in my opinion. The combat in Tomb Raider isn’t good. It’s not devoid of strategy, but it all boils down to jumping and holding down the fire button. At least there’s not much of it, and there is a decision to be made about the weapon you’ll use.

Tomb Raider (1996) is a litmus test game. It completely filters out those that have no idea what they’re talking about. Like I said in my title, video games do not age poorly. I’m 22 years old and played TR for the first time 4 years ago. There’s no nostalgia, there’s no yearning for better days, it’s just one of the greatest games ever made.

9/10

Reviewed on Apr 09, 2023


3 Comments


1 year ago

perfectly put. i feel like the misconception towards tomb raider comes from the idea that it should control like fuckin' Mario 64 or something, when tomb raider is very firmly a 3D interpretation of the prince of persia/flashback style of games, once i realized that it clicked into place and i had loads of fun.
Played it when it was released. Didn't like it. Didn't like the shift into 3D at all at the time, because stuff was looking clunky and controlls didn't work for me. Made me stop playing almost anything but racing simulators, because those started to make more sense than any first person racers before. I even sold my PlayStation before I got a new one to play Formula 1, TOCA and Colin.

4 months ago

preach brother