Since I started playing this game three months ago, at the end the Lara Croft AI Youtube videos were a scam, a very interestingly laid out scam with very cool observations of the environmental storytelling that I didn't notice playing the game but which made me appreciate the little details Core Design sprinkled through the game to make it feel organic. The lack of level music and the sound design makes the adventure kick out some anxiety responses with the philosophy of 2D cinematic platformers translated into how the atmosphere is utilized (the developers seem to have experimented with this in the Commodore Amiga with the Rick Dangerous series beforehand but I haven't played them).

And not only that, it also can make for a nice adventure feeling. You can go around exploring, then find out an impressive area in the caves the game takes place in, you find out some incredible looking set-pieces and the musical cues do their magic

That said, the game is certainly aged, when I was referring to feeling like a cinematic platformer in atmosphere, I forgot to say it also feels that way in gameplay. The controls in platforming sections is mostly predictable and responsive, but the clunkiness can be evident in them and most prominent whenever you are fighting enemies. Trying to move around dodging those erratic patterns with tank controls isn't very fluid and can lead to a spastic camera whipping around uncontrollably and making your head ache, just as much as when you will get lost trying to find switches and openings in ceilings and floors because of the very pixelated graphics (this could be said to build into the sense of mystery but I don't think not noticing a lever because it blends into the rocks adds anything of value).

The story as well isn't anything amazing, Lara Croft is one-note as a character and the plot to find three mcguffins while fighting a woman that wants to do some genetic engineering is kind of underdeveloped. Apart from the atmosphere, the only other thing of artistic value is just finding details about the atlantean people and their downfall (the dinosaurs stored away at the incan ruins may sound bizarre at first but at the end you find out all the cultures you visited had some relationship to the atlanteans and their genetic engineering), and some of the puzzles involve references to mythologies to solve (like the Midas hand in the Greece levels). Beyond that, I got nothing more to say.

Reviewed on Dec 20, 2023


3 Comments


3 months ago

Wait, the Lara Croft AI videos were fake? I was so impressed! Disappointing.

3 months ago

@Spinnerweb I know, right? People have pointed out in the comments that if he really trained the AI on the tutorial levels, there would be some things that it would have needed some old school trial and error to figure out, yet it pulled them off as if therr's already preparation for them in the tutorials.

The dude even made a Youtube channel with just one video just to give himself more credibility XD
https://youtu.be/bmqUUb80ApQ?si=tmLWKDO7XeEMlN4l

3 months ago

Yeah, I just saw. Sad, I thought it was so cool and even sent it to my friends to show them what AI was capable of... not.

I hope you have a wonderful day!