I can't count how many times I've beat this game and I've loved it every time. This game has great controls, astounding graphics for the time (they look good even now to me), and plenty of personality to boot. I love the sheer atmosphere this game gives, it feels very natural and almost lonely. I feel that energy was sort of lost in the sequels, though they're still amazing games. The only issues I can think of that this game has are the limited save system (which I'm used to but can be annoying sometimes), bosses that are way easier than the levels, and a camera that can make it difficult to see what's coming your way if you go too fast or don't have the stages memorized. Its also probably the easiest game in the series it spawned, but personally I'm okay with that.

I'm sorry for babbling on so much, but this is easily one of my favorite games ever. If I could rate it more than five stars I absolutely would.

I absolutely love this game personally and I've beat it many times. I feel its the black sheep of the main three Punch-Out games everyone knows (Mike Tyson's Punch-Out / Punch-Out Featuring Mr. Dream, Super Punch-Out, and Punch-Out Wii) and, as much as I enjoy the game, I can understand why that is. The game is way easier than any other Punch-Out game I've played and I know its not just because of how I know this game like the back of my hand.

I'm rating it a five star due to just how fun it is to constantly revisit it for me, but personally I'm not sure if the game actually deserves it. I'm going on full bias here.

Overall a pretty fun game, but it definitely has some frustrating parts. In particular, Rogue and Knuckles have some very irritating levels, but I mostly liked the different gameplay styles. Sonic and Shadow of course have awesome levels and I also really liked the levels Tails and Eggman have. I would've rated this game three stars, but the Chao Garden alone bumped it up half a star. I've spent so many hours in that mode and I wish SEGA would revisit it for a new Sonic game.

This game is definitely my favorite Kirby game. Its like a mini game collection with tons of different games that range from easy as pie to surprisingly challenging. While you can tell the mini games are indeed...well, mini...they still feel like fun and complete experiences that can last you a good hour or so for each. Its still very fun to revisit for me.

Although I still have the post game to go through, I feel that I'm far enough in this game to give it a review since I finished the main story. It was a very enjoyable game for me personally, although I never played the previous Hyrule Warriors game I have always been a fan of Musou games and I feel that this game does a good job on innovating the formula a bit. It adds a weak point gauge which changes how you approach bosses as compared to other Musou games as well as some elements of Breath of the Wild such as the ability to use elemental wands you take from defeated Wizzrobes and the introduction of the Sheikah Slate's powers (Cryonis, Magnesis, Stasis, and Bombs). The roster is on the smaller side compared to other Musou games, but all of them feel unique. My only real gameplay complaint is that the bosses feel a little too centered around the weak point gauge system, you'll be fishing for the moments they expose their weak points a LOT and it makes you play more opportunistically. The rods are also really strong, granted you have very limited uses of the three rods they give you but they expose the weak points of bosses for a long time (and it lasts even longer as well as weakens the weak point further if you exploit elemental weakness Pokémon style; fire wand for ice enemies, ice wand for fire enemies, and electric wand for water enemies).

As for the story, I like that they didn't just do the story beat for beat, its definitely not exactly how it was told in Breath of the Wild. I do feel it sucks out the interesting idea of having a game end in travesty instead of a happy ending for once but I did like that the twist kept the story unpredictable. I'm not gonna spoil what that is though, I feel that should be something you experience on your own (some crazy characters you never thought would be playable are made playable in this game).

This is one of those games I've beat many times, but still thoroughly enjoyed each time. Donkey Kong Country 2: Diddy's Kong Quest is one of the best SNES games out there and does its job as the sequel to Donkey Kong Country masterfully. It takes all the good parts of its predecessor and throws in new things of its own to spice up the experience, from new animal buddies to a revamped bonus system and more. It feels connected but still separate from the first game, which I feel it does the best through its overall theme; Donkey Kong Country sought to be more realistic with its environments and overall style, but Donkey Kong Country 2 goes for a pirate theme and isn't afraid to get more goofy (though there are some levels that carry a similar feeling to the first game's nature theme).

As for flaws, I personally don't have major gripes with the game, but I know other people would (especially if they're going in with a modern gaming mind set). The main problem this game has that could turn players away is the limited saving. Although that was also in the first game, it was actually made worse here. In this game, it costs Banana Coins to save more than once and the Banana Coins you collect disappear when you load your save back up. If you're someone that doesn't try to beat games in one sitting, that'll surely get irritating. While I never struggle much with this nowadays, it definitely is the biggest flaw about this game and something you'll likely worry about any time you get to the next world as a new player.

This is the first game I got a Platinum trophy on and I'm glad I chose this game to be the first. Its truly an excellent game with very fluid and enjoyable combat. Although I still like experimenting with the different gadgets you can get and I appreciate the variety that's here, I mostly stuck with the basics of combat. Something I feel is worth praise is that this is one of the few open world games I've played where exploration actually feels fun, swinging around the cities is so enjoyable even if you are just pressing R2 a bunch. I liked the swinging so much that I rarely ever even used the Fast Travel option, which is rare for me. I also never felt lost or overwhelmed by how much there is to do, which tends to be the main reason I dislike playing most open world games. As for the story, I've never followed the comics but I consider myself a fan of Spider-Man as a character and I feel he was definitely done justice here. His quips and overall banter is fun to watch and listen to, but he also feels like a genuine person with how he interacts outside of the suit. Without delving into spoiler territory, I will say the game has many moments that made me feel sad for Spider-Man, which I feel is a good thing; behind the mask, Spider-Man is Peter Parker, who is quite a tragic character that hides behind a jokester attitude.

I would have rated this a 5 star because of how much I enjoyed it overall, but I docked half a star purely because of the Miles Morales and Mary Jane stealth missions. Whenever I had to do one of these I felt useless, which I guess was meant to be the point of the missions but it just feels weird to go from beating up goons as Spider-Man to a regular person trying their hardest not to get caught by those same goons you were just beating up. I just wanted to play as Spider-Man again whenever I had to go through one of these and I feel there were also just a bit too many of them. It at least got better when they give Mary Jane a stun gun to zap enemies with, but I was already quite tired of these missions by then.

Out of the Donkey Kong Country SNES trilogy, this one was my favorite as a kid although I never got very far in it. I've only ever beat it once, I feel its actually more difficult than the second game (and of course harder than the first game by default) which is interesting. I don't think I can say much about this game that I haven't already said for the other Donkey Kong Country games, though; I love it a lot but it does share some of the problems the other games in its series have. In particular, I've mentioned limited saves as a problem in all of my reviews of Donkey Kong Country games, and while it isn't as bad here as it is in the second game its very much still present. Thankfully, you can leave worlds at any time to go to a different save point on the overworld.

A solid SNES game and among the best of its library, just like the other two Donkey Kong Country games before it. The only reason why I'm not giving it a full 5 stars is because Lightning Lookout is easily one of the most frustrating levels I've played in these games.

This game is the most fan servicey game I've played. By that, I mean you can tell this game was made with Dragon Ball fans in mind. The roster is one of the biggest in any fighting game I've seen (aside from games like MUGEN that have potentially infinite characters since people make the characters) and that's really impressive. It includes characters from every facet of Dragon Ball: Dragon Ball GT, the original Dragon Ball, Dragon Ball Z, and even the non-canon movies all get a good amount of characters in this game and its glorious. If you've ever wanted to beat Broly with a Frieza Soldier, well you can do that in this game. Puts a smile on my face.

This game was an absolute marvel at the time, seeing Pokémon on your TV screen with fully unique animations for each of them must have been amazing. However, the problems of the first generation of Pokémon unfortunately show here. Psychic Types only have one weakness (and its a type that has exclusively terrible damaging moves except for one or two moves), being asleep takes your whole turn to wake up from which leaves you prone to being put back to sleep, there's no Abilities or held items, being frozen is nearly impossible to get out of because your Pokémon can only be thawed out by using an Ice Heal or getting hit by a Fire Type attack...just a bunch of balancing stuff that later generations fixed like that. Perhaps the saddest part of Pokémon Stadium is that the main draw of being able to use your teams from Red, Blue, and Yellow has been almost completely crushed, with many cartridges of the games having completely lost their save data.

Overall, there isn't much point to revisiting this game now. All the side content is pretty unremarkable and the main draw of the game is inaccessible for many players unless you stick to the "rental Pokémon" the game lets you use for the battle modes. Nonetheless, I'm giving it two and a half stars purely because of how monumental it was at the time.

An absolute classic that's still fun to revisit nowadays. I feel there's not much I can say about this that others haven't, its just a really fun romp of a game. I have only played the SNES port, but I'm sure the arcade original is great too.

It sets out to do one thing, and it achieves that goal masterfully. Kirby's Epic Yarn goes all in on the cute and whimsical aesthetic of arts and crafts. While it is a ridiculously easy game, I feel the easiness actually strengthens the theme of Kirby's Epic Yarn even more. Its here to give you an easygoing and peaceful time, and I absolutely respect that.

I have very fond memories of Club Penguin. I know I sunk a ton of time into the mini games like Card-Jitsu and Ice Fishing. The special events the game had were always fun and I remember being very interested in the Puffles since they reminded me a bit of the Chao Garden. Only problem I had with it is that so much cool stuff was tied to Membership, but I get why that was. I'd love to be able to revisit it again in its original untouched form.

I really wanted to love this game but its just not that good to me. While I appreciated the Dream Friends concept (it was really cool to be able to play as characters like Marx for the first time) and I like that it got more content later on, I feel its one of the least interesting Kirby games I've played and not worth $60. I would much rather play a Kirby game like Super Star Ultra or Amazing Mirror.

I feel this game relies too much on gimmicks. The way you catch Pokémon is weird and the game restricts you to using only a single Joy-Con if you're playing single player, for some reason you can't use both Joy-Cons unless you want to control two trainers and you can't use a Pro Controller at all. I can respect it for pretty much abolishing random encounters (not that those were bad I just find it intriguingly bold), letting you store Pokémon in the PC whenever, and bringing back rideable Pokémon, those were fun quality of life features. I feel we really didn't need another remake of the Kanto games, honestly; FireRed and LeafGreen already did a great job of fixing the problems with those games, and I know those came out several years ago but I feel they should've just got a port or a remaster instead of this game being made. Perhaps my biggest complaint about Pokémon Let's Go Eevee is that it's ridiculously easy. I know I'm saying that about a Pokémon game, but this game was straight up effortless to beat, even easier than any other Pokémon game I've played. All you need is your Eevee, which you can teach moves of several different types, and you can stomp the gyms easy since they still use exclusively one type. You could probably get some challenge if you deliberately refrain from using your Eevee, but if you do use it this game is such a straight road to victory.

Overall, I respect it for trying to mix up the gameplay despite being a remake of the Kanto games, but it leans too hard into gimmicky territory and it just wasn't very fun. It isn't a bad game, but it is bland and much too easy (even for Pokémon standards). I will say that this definitely was not worth $60, I regret having paid full price for such a "meh" experience. Because of everything I've laid out here, I'm giving it two stars, which is looking to be the default score I give Switch games that I find bland but not necessarily bad.