It's Rockman. But with a shrine maiden. Probably worth a try if you like both of those things.

Everyone from Touhou 6 is here + Alice and Clownpiece for some reason??

Music sounds more like it'd fit in with the Battle Network games than anything on the NES.

Marisa's stage has the dumb Quick Man lasers but I forgot about the rest.

This game is the reason I have friends

Another nice Egg Boy Shmup. DX might blow the Master System one out of the water but it's still very enjoyable, on par with the first arcade game.

Levels are a bit slower paced and more segmented than they were before; now you have to go through warpgates to be able to get rid of all the bases. Shops are also at fixed points rather than just coming in when the game feels like it. If you die, it's a bit tougher getting to where you were beforehand, so naturally it's way easier once you remember which gates lead to where. Also important are the Red and Blue bottles which are costly, but let you take more than one hit if you can find them.

The game gets really crowded from round 5 onwards like the first Fantasy Zone did, though even before you get to that point, you'll likely find yourself getting walled by bullets once or twice. It's kind of intense, but I eventually figured out how to put up with it! Also like the first game, you'll want to actually rely on special weapons more; it's really satisfying to get rid of half the bases in Chaprun with two or three Fire Ball shots, for instance.

Most of the bosses are easier than the stages for some reason, but they're still nice. Once you've made it to Wolfin, you could tear through like half of them with the aformentioned Fire Balls if you wanted to. You can actually beat the final boss without needing a special bomb this time, which is a plus.

Fantasy Zone II. Good game. Not much else to say.

The Mother Brain fight does a number on my fingers.

Other than that? Wonderful artifact of back when hobbyist game devs made shit just because they could. The remaster is even better.

It sure is a blob game. The game's music and single background is slightly more repetitive than Puyo's but the badniks are funny and make some Good Faces, so it all balances out, I guess.

VS. mode still goes hard.

A pretty solid standard shmup starring a vaguely egg-shaped little man who buys things with money retrieved from other, equally odd little men.

I like how dying isn't as much of a setback as it is in other early shmups; once you come back, a shop balloon usually shows up to let you power yourself back up as needed, provided if you have enough funds. The Laser and 7-Way shots absolutely tear through things, but make bigger dents in your gold; the Wide shot is sort of just there but is the least costly, so I only get it if I really have to.

Said funds you will need for the second half of the game which picks up the pace by a surprising amount, throwing more dense amounts of enemies at you to keep you on your toes. Since lots of these guys like to give chase or close in on you, it's also around this point where you're expected to take advantage of the wrap-around as much as possible, something I like a lot.

I think the one thing that's stopping me from wanting to go through multiple loops are the weird extending tubes which serve as the final boss. It's sort of a puzzle; you're pretty much guaranteed to die against the last one unless you brought a Heavy Bomb or two with you. The problem is, since your special bombs replace regular ones in this game, it's not likely you'll make it there with one before dying anyway given all the bosses you have to go through first.

That being said! I think Fantasy Zone is really nice. Most of this series is nice, really. It might be a Scrimblo Bimblo series to you, but I have no regrets trying it.