Pokémon Snap's concept is a genius idea that really takes advantage of the vast amount of different Pokémon that are featured in Pokémon Red. Blue, and Yellow. The concept of the game is to go out to a handful of different environments to get as many good photographs of the various Pokémon you'll find on each stage and bring them back to Professor Oak who will then judge the quality of the photos you give him. Not only is it a clever way in bringing Pokémon to the big screen, but also seeing how they live and interact with the world and other Pokémon around them.
The items that Professor Oak gives you not only help you get better photographs of the Pokémon but also require you to get creative in how you'll get the ability to get snapshots of certain Pokémon you otherwise wouldn't see or even how you'll unlock a few of the levels. The best examples I can think of are when you have to knock the Magikarp into the waterfall with your items to evolve it into Gyarados or when you have to use items on Squirtle & Mankey to unlock one of the levels. It makes the game a bit less linear while also adding a level of interactivity that allows the player to get a deeper sense of immersion while sightseeing in the Pokémon world.
I'm probably asking a bit too much given how much work it would take to animate all 151 Pokémon and the limitations of the system, but I think the game should have added all of Gen 1. It could have allowed for a few extra levels to be included in an already short game and it would satisfy those whose favorite didn't get featured. I know I would have loved to see Poliwhirl and a fully animated Mewtwo make an appearance in this.
When it comes to getting a deeper look at the world of Pokémon and in utilizing its unique concept, it delivers. It not only is a game I'm glad I played, but it also made me interested in playing its sequel which took way too long to come out. I hope that one features more of my favorites in it.

Reviewed on Mar 18, 2023