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id always said that combat was like a puzzle in some respects. At first I was skeptical for what this would mean for what was created in 2016, but this game sold me. In Doom 2016, I almost exclusively used the siege mode gauss cannon and the grenade launcher combat shotgun. I had no reason to use anything else. In this game, I have to use every tool at my disposal to succeed, and therefore feels much more engaging and rewarding. The exploration is also very fun and gives lots of high value items. Another feature I was skeptical of was the platforming, however, the team's utilization sold me on it. Next, there was the story. Doom 2016 had a skeletal story, that did not detract or add anything of value in my opinion. On the contrary, this time around id has expanded the scope and implementation of a story that does a great job to add context and impact. I have no complaints