The game still has some of the best facial animation in a video game. Bringing in Andy Serkis to help with the mocap was money well spent. The game itself is pretty standard fare stuff but as a whole it was a great experience.

This is among my favorite games of all time. Hectic, constant danger, you need to keep track of multiple tools at the same time to survive. I died a lot, but never felt cheated or that the game was just being cheap. It's a real rush.

The actual Project Cars 3. Shame the smaller budget means a smaller car selection, but the track selection is unmatched with a ton of tracks you won't find in other sims-based racing games. The developers constantly update and fine-tune the game as well so it's always nice to go back to the game.

This game was so fast I was often two turns behind.

You hunt ducks. The game delivers on its promises. Put the gun right up to the screen for easy mode.

Missing the charm of the original game, it felt more like a product than an experience worth playing through.

What an absolute disaster of a release. At release and as of writing this the game is full of bugs. It performs terribly on my PC which runs much more impressive looking and complex games at much higher framerates. Every single car model in the game has errors, missing textures/shaders, broken geometry or all of the above. The tracks are mostly drag and drop from other games in the series with touch-up that often look worse than they originally did. The multiplayer regulations do nothing to prevent rammers as the safety rating is meaningless. The worst offender is the single player content which is entirely based around grinding and FOMO. The Car XP system makes the game tedious to play, cars are artificially held back from tuning until you grind for hours, but then you're done the event and there is no real point in tuning the car after all that.