It took a bootleg Switch port with 60 fps framerate and camera control for me to stop worrying and love Mario 64. This game is a hood classic for a reason.

It's the non-handholdy nature that's missing in later Nintendo games. M64 isn't afraid to leave you one-on-one with the world that doesn't have a defined easily predictable structure and layout. It will cleverly nudge you in the right direction, but this never feels condescending. There is a confidence and trust in the player that they will come in grips with controls and figure out what's required out of them on every stage of the game. The learning curve of controls is also something entirely unique to this era of gaming, Physical and weighty player characters in games is something I find a lot of enjoyment in so Mario where every move has to be a commitment is something right up my alley.

It's the level design that holds it back in my opinion with most levels falling in just kinda ok category. Though there are great exploration stages (hazy maze cave, cool cool mountain, tiny huge island wet dry world) and linear platforming gauntlets (tick tock clock, all bowser stages) amongst levels that don't have much in the way of interesting platforming or problem solving.There are a few stages which are just generally tedious to clear with rainbow ride being the biggest offender here. Also I understand that N64 cards had limited storage, but the lack of variety in music really started to irritate me when I heard Slider for the 50th time.

Overall tho I'm glad that I familizarized myself with one of the gaming touchstones and had a good time while doing so. It's a good game.

Reviewed on Nov 28, 2020


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