2024 Games In Order Of My Preference

Nothing here!


VR Skater is tragically the coolest I have ever felt.

Its so wild to me just how well VR Skater works. At no point does it really feel like the games error when I fail, its always human error. That's not to say the tutorials couldn't be a bit better, but i digress. This game should be a puke machine, yet instead its one of the most comfortable VR games I've ever played, one of the only games in general that I actually care about getting better at, and has a unique control scheme that allows for that learning.
Dread Delusion is a game that has some of my favorite RPG writing of all time and thankfully knows it's abilities in other fields. That is to say that the map and exploration is wonderful, the combat is nothing (which I would prefer to it trying to be something and failing. Outside of a complete genre change I see no way that this game would ever end up with astounding combat and it doesn't need it), the writing is impeccable, the music is great, and the art is excellent.

Dread Delusion takes many fascinating routes with its quests. Most major quests turn into a philosophical debate about whatever topic may be at play: subservience that provides comfort, the ability to change oneself, the value that death brings to life, the game covers many interesting topics in its journey and honestly I can't name a weak execution among them.
In my opinion is at worst in competition with Slay The Spire and Monster Train for best roguelite deckbuilder of all time and at best it is the best roguelite deckbuilder of all time.
Balatro is unbelievably concise game. There is so little to it yet so much that can be done with those parts.
The worst thing I can say about Inkbound is that the first hour or so is absolutely poisonous regarding the mechanics and terms you must learn. Once you're past that initial hump, Inkbound is a fantastic tactics roguelite. All the aspects are fun, the single-player feels well-balanced simultaneously, the co-op feels like a very intended way to play, and the writing is pleasant while staying in its lane.
Max Mustard is the Mario 3D Land 2 that the nation craves. It's a great 3D platformer
Itmakes great use of the Quest 3 hardware running at a great resolution, perfect frame rate, and beautiful models. I embarrassingly haven't played that many VR 3D platformers despite loving both categories independently and there being a litany of greats in the genre, but man Max Mustard is a very solid game deserving of all the love it's gotten.
A truly great mech combat roguelite. So much depth and variety, solid writing if a bit sophomorishly adult just for the sake of it, and great polish.
Turnip Boy Robs A Bank takes the comedic writing, characters, and hyperbolic grandeur of the first game and applies it to a more recent gameplay formula, the roguelite.

Calling it a roguelite is pretty generous: The level is functionally identical every run, little if any is randomized, but the game makes excellent use of the genres short-form run format.
In the beginning you only have three minutes so you're sprinting and collecting loot as fast as possible while happening to see a familiar face. As time goes on you get better at the game and the game gives you more lifelines which allows you to engross yourself in the storylines during your runs. The writing is right on par with the first game which is good to see since the mechanical gameplay is fine, but fairly uninspired.

Turnip Boy Robs A Bank is a great game and a worthy sequel. What will that abomination do next
I went into Palworld planning to chuckle at its absurdity for an hour or two and then dump it. Instead, I've been engrossed in a fantastic expansion of the ideas I enjoyed so much in 2022's Pokemon Legends Arceus without all the headaches of Gamefreak's current technical flaws.

Palworld makes the conscious choice to market to edgy teens with its pals working in factories and holding assault rifles, but I was surprised by just how kind and responsible the player can be. I've spent my time building a lovely life with my pals. A beautiful self-sustaining farm, spas, individual decorated housing, stress and illness free lives, it's a wonderfully pleasant time.
Clanfolk is a pretty solid game in its current state. Its tough to complain about an early access game since it will obviously improve over the course of its development, but currently it feels like the first year and a half are the only parts accounted for. Beyond those two years you're just playing The Sims Medieval with extra steps.
A very charming game with some unsatisfying gameplay elements. I never really expected perfect gameplay, so it wasn't a big deal. I was always planning to be here purely for the vibes.
The bullet heaven genre is one that certainly does not hurt for quantity. There is no end to the list of bullet heaven games after how well Vampire Survivors did and DRG Survivor in its original pitch felt exceptionally uninteresting. That being said, now that its out its one of the best games in the genre at its early access launch. I don't think it competes with the true greats like Vampire Survivors or Brotato, but it ranks highly in the tier just below them. Its innovations around mining are a very interesting new addition to the genre that is generally just walking around fields.
Ultimate Swing Golf is a really polished, beautiful golf game that in the end is still just golf.

It isn't unfun, it's a pleasant time, but it is still just good normal golf without much added to it. I'll absolutely play more of it, but it doesn't exactly have a massive pull on me
Time To Morp is a game with quite odd pacing. It's by no means a bad game, it's quite good actually, but it's meant to be a combination of a colony sim, a creature collector, and a factory manager but the pacing is such that it takes about six hours before you even get to automate anything.

I would not be surprised at all if that gets patched to happen much sooner because I think it's the games biggest downfall.

It's a good game, but man does it take a while to show you that
Rusty's Retirement is very fine. There's just very little going on mechanically. The concept of a background idle game makes plenty of sense, but the game still needs content that isn't purely number go up.
At every turn this game makes some odd technical turn that it shouldn't. It isn't horrible, but like, nothing feels quite right and the bits that do feel good are buried beneath all the stuff that doesn't.

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