3 reviews liked by CaptainC0smos


i grew up in hawaii so this is an obviously biased viewpoint that i'm speaking from, but exploring the painstakingly recreated waikiki stip all the way to ala moana mall and iolani palace was a big deal to someone who hasn't been able to visit home since 2009

you can also fight a giant squid with a swiffer mop and a surfboard, which is also very true to the hawaiian experience

One of the main points of contention Xenogears' critics will bring up is the game being released in a state of not being entirely finished. Disc 2 being made up of mostly narration and Evangelion eps 25-26-esqe dreamlike cutscenes is a common point of contention when addressing this game's strengths and shortcomings. Just as every artistic medium is defined by its limitations, video games are no different. Even still, Xenogears is a special case. One of the main questions the game poses is what it means to be complete. Although this is mainly to be applied the main character Fei and his arc of finding his purpose by forming meaningful human connections, given the game's own status as a not fully realized vision makes the message all the more profound.

If there's one question that Xenogears has made me ask more than anything else, it's about the point when a piece of art becomes complete. How complete do you need to be to feel like a "whole"? A defining aspect of Gears is its stance on this topic: we aren't defined by our own journeys so much as how we affect the lives of each other.

Many may see disc 2 as unsatisfying, but the way I see it it's the brightest shining aspect of what makes Xenogears as good as it is. This game tells a front to back story, and I haven't even addressed the fact that I think this might be the best individual story I've ever experienced in a single video game! Not to mention the amazing character arcs of Fei and Elly. People throw around the term "this speaks to me on multiple levels" a lot but this is especially true to me with Xenogears.

As the game says, it's okay to not feel whole. Eventually as time marches on, we affect the lives of others and find meaning in the various human connections we form in our lives. And that gives us meaning just as much as any aspect of ourselves. Just as people are defined by the bonds we make, the people we meet, and the love we share, I think Xenogears has a somewhat similar journey.

A big reason I was interested in this game as I've been is because of how much I've heard it inspired modern JRPGs. With them being my favorite genre of game, combined with my fascination with works of fiction that inspired other pieces I so dearly enjoy made Xenogears a must play for me eventually. I'm so happy I did. Seeing this game's legacy retroactively makes me think this is the "complete" form of Xenogears: leaving such a legacy on the entire genre in the 24 years since its release.

Video games are a unique artform. The relationship between creator and consumer is an especially gray line here with many of the highest names in the industry describing themselves gamers just as much as game creators. Games, being as big of an art form as they are, cannot be created by one person (maybe in some instances but definitely not something like Xenogears for the purposes of this thought). Creators constantly build off one another, using aspects of someone else's creation for their own works, thus creating a living legacy for the original piece. Given how much inspiration others have found in the storytelling, character writing, and worldbuilding of Gears, I think it's safe to say it has about as impactful of a living, active legacy as just about any game in the genre.

Xenogears defines what it means to be a video game. Despite the fact that it's not a fully realized vision, you cannot argue the impact its had on everyone who's come into contact with it. Knowing this, is there really anything that truly needs to be changed about it? Although it's admittedly imperfect, flawed, whatever you want to call it, the lasting impressions it leaves on everyone give the game as much of a purpose as if it was truly finished.

So is Xenogears "whole"? I think so at least.

It’s no secret that I love Kingdom Hearts and especially Kingdom Hearts II as it was the very first video game franchise I’ve ever became a fan of, however, there is one secret I do have: I never played the Final Mix version until now.

Crazy, I know! Played the vanilla game so many times day in and day out growing up, remembering being so jealous knowing that Japan had an exclusive (at the time) version of the game where you get to challenge all of the Organization XIII and more, and even witness the numerous re-releases of Final Mix in the West, but for some reason, I only just now recently gotten around to experiencing the game, and man I really wish I started sooner.

The same overall package is still here. The grand stories, the memorable characters, the iconic music, the worlds, and the incredible fast-paced combat, but now there’s more and it’s completely fine tuned to perfection. The changes under the hood makes the combat feel even more snappy and satisfying, the new additional boss fights feel like a dance that can overwhelm either yourself or your opponent, the inclusion of Cavern of Remembrance adds even more depth to the gameplay with its movement and enemies, and overall the entire experience is just amped up to a 10. I know the whole “power of friendship” troupe can be so overdone in a lot of media, but I think KH2 does it best while it can be as cheesy as the first game, it fully embraces it without shame and wears it proudly on it sleeves, which works so well because Kingdom Hearts overall is essentially a shonen anime with Disney and Final Fantasy characters. Even with how absurd it can get for some people, there’s so much heart in the writing to where you can’t help but to at least find it extremely endearing.

I feel like I could REALLY go on about this, but I think I wanna save a much deeper depth into KH2 for a review in the future. I think right now it’s hard to fully capture the words and things I wanna say, because this game and series left such a strong impression on me and the impact it has had on me is something that very few games or even pieces of media have ever accomplished, it really altered how I view the medium and understanding of video games and what they could be. Growing up with KH2 has left me wowed and in awe of what an amazing game looks like, and with Final Mix, it gives me another example of what a masterpiece can look like.