6 reviews liked by CaptainKuro


It's all downhill from here. Random tripping, slow gameplay, a depressing story mode with not a single sense of fun, the beginning of Smash's stray into people-pleasing rosters, and an aesthetic that seems to be catering to edgy teens embarassed about liking Pikachu while all their friends like Kratos instead of embracing its inherent silliness. Oh dios mio. Some fun moveset and stage designs, and a great soundtrack, but when the game surrounding them is so bad, does it matter?

You have all been living a lie your whole lives. Bubsy 3D is not the worst Bubsy game, it's Bubsy 2. Sure, JonTron said it was the best one, but he also said that citizenship isn't a human right. Bubsy 2 was made by people who hated Bubsy, (this is known fact, look it up) and it shows - aimless platforming in needlessly open spaces, where what looks like the next room is usually just an unexplained minigame.

When I picked this up along with The Last Revelation at a flea market, around junior year of high school I think, my interest in Tomb Raider as a whole was already rather fleeting. I was a big fan of Top Cow comics at the time, and I liked Witchblade and Fathom a lot but did not have much interest in their Tomb Raider series until they did a big crossover event with all three of them in it, I guess to round out the holy trinity of big-tiddy action babes. That’s… it, that’s why I tried the third and fourth tomb raiders for psx as a kid, because of an okay comic book. I don’t really get it either. I was out by then, too!

As you can imagine, it was not long before young Gare was, as the kids say these days, thoroughly filtered. The farthest I ever got in any of these was in the third one, because somehow I beat the first level which meant I could try any of the other three. I could not be fucked to beat any of them back then, or the beginning Egypt level in TLR, and neither can I be fucked to do so now. If I had to guess why, it would be because to play as Lara you need to know how to drive a stick shift. Yeah yeah, go ahead and make all the forty-five minute long YouTube videos in a weird-ass Norwegian-Tommy Wiseau accent all you want about how I’m wrong about tank controls, but you know what? The whole reason why I moved to New York City after college was because I DIDN’T want to own a car anymore. Let me live my purpose.

I finally decided to play through a GTA game for the first time ever. Biggest mistake of my life. One of the most poorly made dumpster fires imaginable. I could so easily ramble on goin "urrrgh the CLUNK the JANK oooo it burrrns" But the gunplay and the cars and the hand to hand combat were so abysmal, that it at least forced the game to be somewhat engaging. Combined with the complete lack of checkpoints, even the most mundane missions had some tension in them - though some of that tension is caused by the try not to fall asleep challenge rearing its ugly head. Genuinely, if the cars controlled well this game would have nothing going for it.

My problem is solely about how not fun this is. I thought at the very least, the narrative would carry the creatively extinct missions. Starts off with a strong set of characters and very quickly has me wanting to see where things go for them all. I'm down for a slow burn and it's kind of cool to play the actual franchise some of my favorite games are somewhat derivative of. Except no, this game refuses to give its characters or storylines time to grow. By the time you start forming any meaningful connections and the story starts going somewhere, you're instead introduced to a new cast of characters who'll give you your next handful of missions before being dropped in favor of the next group of nobodies. It got so convoluted and sloppy there was often little to no connection between missions. I was doing stuff for characters I swear I'd never been introduced to. The main storyline is about Niko and his cousin, but oh he's out of missions for you, spend the next 80% of the game barely speaking a word to him. We gotta throw in weaker and weaker characters to give you the same exact mission of "Drive here - kill someone" for the 75th heckin' time in a row. Instead of reigning in the story to focus on the struggles of an immigrant and his family, y'know, where there's actual meat for the story to explore...It rapidly devolves into doing petty tasks for a dead mob boss's higher up's punk kid's friend's brother who knows a guy who just got out of prison who's buddy don't trust him no more like dog this just sucks this isn't a story this is word vomit. Like they just thought we'd get bored of seeing a character too much so the second they run out of haha funneeee joke to tell with someone they just write them out of the plot.

One of the most nothing stories I've ever witnessed. Sloppy themes, forced emotional moments that fail to hit due to poor story focus, mind numbingly repetitive. Narrative dead ends at every turn and packed to the brim with filler. Just a completely vapid joyless husk with nothing to say. Not a single element comes together to form anything cohesive or impactful. All building up to Oog oog Niko, I know you just spent the entire game getting filthy rich from being everyone's errand boy, but you should totally put us all at risk to do one more job for a scam artist traitor. Sitting on well over half a million dollars and this game wants to present a scenario where you and the only other character that matters are hurting for money.

I go on about the story so much because that's basically all there is. Otherwise it's 70% boring driving segments, some chases dragging on so long it reminds me of superman 64 ring missions except this controls worse. And 30% kill everyone in this room missions. Both mission types done better in just about every other video game not made by Rockstar. Sometimes they mix the kill everyone and driving chase missions when they're feeling especially ambitious. But they're always so awkward because most times they don't want you to just shoot 'em and end the mission right away. So completely arbitrarily they'll take no damage from you until you've chased them for 4 minutes first. Especially obnoxious when you're chasing someone who's on a motorcycle, doesn't matter how much you fill him with holes at point blank, he won't react to you, you gotta chase him through his scripted obstacle course before he can die in one shot. Otherwise, you'll be running from the cops a lot. Which means nothing but driving and hoping cops don't spawn in front of you, resetting their range. 90% of the time it truly was never a chase regardless of the wanted level.

The vehicles are so limited in what they're capable of doing they couldn't realistically design anything around them despite it being almost the entire game. When it comes to the cars, not sure I agree that "you can feel the weight" or "It's realistic". But like I said that's far from my problems with this game. A designer can only design around the mechanics available. I'm fairly sure cars are physically able to turn on roads better than they can do a full 180 degree rotation on the spot - but that's besides the point. My point is the game's so mechanically barren there's no room for the game design to grow in the 20+ hours it demands you play it in the main story alone. Same goes for the gun missions, probably to an even worse degree. This era's cover shooting mechanics sucked universally even in decent games let alone in the shovelware Rockstar spat out.

So yeah the mechanics all individually are worst in the industry, but even if they were significantly better, I don't think they'd make the game any better. I don't often judge games based on how well things control. That feels so binary and transactional to me. Especially because "good controls" is a complicated topic that I shouldn't bloat this review with. What matters are ideas and execution of said ideas. This game has no ideas and doesn't try to execute anything.

Only other thoughts are being confused at where the fun of the open world is. I've seen Rockstar fans get 20 years of enjoyment out of beating up random NPC's. And like, no shade I guess but I genuinely couldn't be farther away from seeing the appeal. You might as well be throwing around ragdolls in Gmod. And trust me I'm not trying to pull a "GTA IS BAD FOR U THINK OF THE CHILDREN OMG SO OFFENSIVE" But to me this is like, the Cocomelon of video gaming, genuinely below subway surfers slop. I've personally observed my generation go full no thoughts head empty zombie mode over this franchise since the ps2 days. The same people berating "cringe" zoomer kids over things they enjoy be playing GTA like it's a family guy funniest moments compilation in the corner of their summarized drama of the week youtube video. I'm not trying to trash talk tastes here I just genuinely believe this franchise has done irreparable damage to gaming, in how the industry is run, and how it's perceived and engaged with by general audiences. We're lucky gaming as a medium gets to have so few boundaries and yet all the biggest names just squander the chance to do anything meaningful with it.

I'm saying this is a stupid baby game. Play Garten of Banban instead.

This review contains spoilers

I desperately want to like this game a lot more than I do. The presentation is good and it overall feels pretty good to play. And I love that it exists at all, I'm begging for more licensed games. But it just feels like it's on autopilot. Collectathon elements are hugely downplayed here in favor of focusing on incredibly average platforming, and I really think that does this game no favors. BFBB was good because it leaned on its strengths most of the time, this instead hones in on every weakness more often than not. Levels are long and really straightforward so going back to 100% them is a chore. The writing is ok as far as modern spongebob goes, (Frankly better than BFBB's writing by a longshot, and they actually got Tom Clancy for Mr. Krabbs for once) And there was a few fun boss fights and highlights here and there. But big picture a lot of it is a lot more dull than it should be.

BFBB isn't beloved for its platforming prowess and variety of combat encounters, the refusal to just make a BK styled game in the modern era is just an act of self sabotage and I don't get it. It's serviceable and not entirely miserable if you're in the mood for something mindless and you're a fan of the series. But it doesn't go hard. They really got the iconic Band Geeks song "Sweet Victory" to drum up hype in the trailer, and then proceed to NOT play it until the credits. Bro play it during the final boss, where's the vision? It's not hard to go hard dude why do modern games not understand this? Play sweet victory during the final boss and the score goes up, it's that heckin easy, you have the song. Why everything gotta be so limp bro just go hard why is everything so afraid to go hard now? Losing my mind, it's so close just be heckin cool man what's this era's fascination with surface level callbacks combined with a strict wall saying we're not allowed to do anything with said callbacks?

Also this industry really do be so starved for ideas we've ended up with dodge rolls in heckin' Spongebob combat come on dude.

I guess I'll spoiler warning just 'cuz I mentioned it plays sweet victory even tho they used it in the trailer. But did they REALLY use it?

Best sports game of all time. I think it edges out No Mercy.

Played the shit out of this game. 50 man royal rumble pin fall elimination only followed by 3 hours of raw was bliss.

It's a blast to play even to this day. The blocky N64 graphics are really charming here. The gameplay is super tight balancing arcade fun with some of the realism of the sport. The character roster is really good and the creative wrestler function while not as robust as the PS1 games and later titles is nice. You can customize the regulars wrestlers too. Doesn't matter the most important thing is the game is just so fun to play with a large amount of modes and match types. The core gameplay just hasn't been beat.