Some thoughts from a competitive player perspective, this was the first game I entered a tournament for:

Makes me sad that we won't ever see Brawl get revisited or refined, even with all the flaws it's my favourite Smash game (Melee shares that spot too). Smash 4 and Ultimate were made with competitive play in mind, at least a little bit, so the magic of Melee and Brawl where everything was discovered, developed and fleshed out by the community was lost over time.

In the newer games, what works and what doesn't is almost inmediately apparent and a lot more consistent by design, which is healthier for newer players and the competitive scene but makes the games feel more limited and scripted in comparison.
Even though Smash4 and Ult are games that borrow a lot more from Brawl than Melee, they will never replicate what made Brawl special for me (slower pace, focus on single hit interactions, obscure advanced techniques for most of the cast...), because it's impossible to get a game like that if you actually try making it a solid, polished and consistent experience for everyone.

The roughness and disregard for competitive play of both Brawl and Melee are what made them what they are today, not the balance. And 2 "accidents" like that won't ever happen with today's standards.

Reviewed on May 05, 2023


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