What a fantastic Souls game! The combat is just the perfect blend of Bloodborne and Sekiro, and the level design was perfectly balanced to where I was always on edge but never frustrated with any given challenge. And some of the new ideas it brings - like steadily recharging your last heal or disassembling your weapons - are so good I hope FromSoft steals them. The only letdown is the completely linear world progression - you're never gonna accidentally wander into an optional area here, and it does make for slightly less satisfying exploration. But what the devs at Neowiz and Round8 have accomplished is nothing short of amazing, and I'm eagerly looking forward to the recently announced DLC and sequel.

Reviewed on Mar 13, 2024


2 Comments


1 month ago

It does have a LOT of Sekiro in there lol but I always found it strange how much it gets compared to Bloodborne in terms of gameplay, it often reminded me more of Demon's Souls or Dark Souls 2 than it did of that one. In either case, it really is a fantastic Souls game
It's admittedly more Bloodborne in presentation than gameplay, but stuff like the rally mechanic, variety of weapons, and complexity of boss movements screams Bloodborne influence. Plus it's also just so fast-paced feeling compared to earlier FromSoft titles - Demon's Souls in particular feels nothing like the later games with how basic some of its enemy attack chains are, IMO. And of course it's not nearly as bouncy as Sekiro, so while the guard/parry is a big deal the actual movement felt closer to Bloodborne/DS3 to me.