It's great as one of the first big mainstream VR games but coming back to it now hell even a year after its initial release it falls flat on its face in terms of controls, (specifically controlling how you move or interact with things). It's a fun sandbox but playing it was kinda hellish.

It's really not a horror game, I was pleasantly surprised by the more puzzle theming of the game.

used to be big and fun thats all it really needed. slowly over time its lost its touch and soul and became an ad ridden mess with pay to win and skins.

This certainly is an experience i guess.

my buddy made this and its ehh alright ig.

I am writing this post DE/XEN release as to show i was there and had at the time mastered it.
i had been playing this as my third foray into HL1 and its still holds up as probably the best way to play it with a "modern" look, even without xen.

This is THE way to play half life and with it you can always return to the OG version

I sure do wonder what this fangames opinion on people of color are.

Stress level zero release the god damn modding api please.

Good ol voxel destruction fun. see how far your human can make it before being massacred by some random orange pixel that shot from a bomb that landed behind you by 5 meters.

5 star acid trip about your own mortality and its meaning.

This is a really good video game but not a great backrooms game. You have to go into it with the idea that this is a "horror escape room" it's not a backrooms game its an escape room with multiple exits.

This is the childhood game. if youve played pvz and want something more relaxing but just as outlandish and silly go play this.