This review contains spoilers

Surprisingly extensive with a ton of detail poured into the aesthetics. Looks incredible for the engine. Tons of variety throughout its three episodes ranging from typical shooting missions, to tank missions, sneaking missions, to desert temples with traps and platforming, or lengthy bonus missions inspired by Resident Evil. It's a ton more game than you'd expect.

It's also almost too much game. Episodes do wear a little long, with a few too many of the missions in each lasting 40-60 minutes. It's one thing to have one or two standout setpieces, but when half the episode is made up of missions competing to be The Standout it can run a little long. Some of those can run a little samey, too—the multiple prison missions tend to run together. There are only so many gray brick halls with jail cell doors I can run through before I lose track of where I even am.

But it's a good time with excellent shooting—as is to be expected from the GZDoom engine—and a large, and satisfying, suite of weaponry.

Worth it for any fans of the Wolfenstein series. Well, if you can put up with some of its bozo creative tendencies—some may feel a pulpy WWII romp isn't the place for a concentration camp level full of emaciated prisoners... who then are turned into zombies. Which you then fight. Your mileage may vary on how much that affects the experience for you.

Reviewed on Sep 12, 2023


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