Wolfenstein: Blade of Agony

Wolfenstein: Blade of Agony

released on Nov 12, 2016

Wolfenstein: Blade of Agony

released on Nov 12, 2016

Blade of Agony is a story-driven FPS built on the GZDoom engine, inspired by WWII shooters from the 90's and early 2000's like Wolfenstein 3D, Medal of Honor and Call of Duty, but with faster-paced gameplay in the spirit of Doom! You are Cpt. William "B.J." Blazkowicz, brought back into the fold after a period of administrative leave to push back against the Nazis' new push into human experimentation and obsession for occult objects.


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This review contains spoilers

Surprisingly extensive with a ton of detail poured into the aesthetics. Looks incredible for the engine. Tons of variety throughout its three episodes ranging from typical shooting missions, to tank missions, sneaking missions, to desert temples with traps and platforming, or lengthy bonus missions inspired by Resident Evil. It's a ton more game than you'd expect.

It's also almost too much game. Episodes do wear a little long, with a few too many of the missions in each lasting 40-60 minutes. It's one thing to have one or two standout setpieces, but when half the episode is made up of missions competing to be The Standout it can run a little long. Some of those can run a little samey, too—the multiple prison missions tend to run together. There are only so many gray brick halls with jail cell doors I can run through before I lose track of where I even am.

But it's a good time with excellent shooting—as is to be expected from the GZDoom engine—and a large, and satisfying, suite of weaponry.

Worth it for any fans of the Wolfenstein series. Well, if you can put up with some of its bozo creative tendencies—some may feel a pulpy WWII romp isn't the place for a concentration camp level full of emaciated prisoners... who then are turned into zombies. Which you then fight. Your mileage may vary on how much that affects the experience for you.

The BEST Wolfenstein game ever made

This is not only a great mod, it's one of the best FPS games I've played. Amazing work.

The levels are huge, with a variety of interesting locales. The combat is fast and deadly, and although there are no headshots (a limitation of the GZDoom engine?), the gunplay is still quite satisfying. A grenade in close quarters will wreak havoc. And it's great to play an FPS where the shotgun actually has some frickin range. Some rudimentary stealth is possible, but enemies will notice and start attacking you fast.

It also makes me realize how much I love the grandiose mythologized version of WWII, with the Nazis secretly researching futuristic tech while also unlocking ancient occult secrets. It's historical fiction, science fiction, and fantasy all in one.

The game is a tad difficult on the default setting, being designed for Doom diehards by Doom diehards, but the easier difficulties still provide a great experience. For a first playthrough, I think the difficulty one notch below the default is just right.

This game starts out good, but then it keeps getting better. An instant classic.