A great return to form for the series, easily the best since A Crack in Time on PS3.
Great hard hitting combat, striking art style with one of the best looking implementations of ray tracing I've ever seen, and a really propulsive main story campaign. It's really a great entry in the series.
The only thing this is lacking is a little more variety around the edges. The best games in the series are chock full of totally optional objectives, story bits, and minigames. Hell, Crack in Time has a whole wild space exploration bit at its top level.
Rift Apart, by contrast is really just the mainline. And that mainline is really polished and well-realized, but beyond it... there's really nothing to do other than the combat arena. The game needed a speedle racing minigame or something to liven it up a little bit. Just one or two more things to break up the story progression.
Great hard hitting combat, striking art style with one of the best looking implementations of ray tracing I've ever seen, and a really propulsive main story campaign. It's really a great entry in the series.
The only thing this is lacking is a little more variety around the edges. The best games in the series are chock full of totally optional objectives, story bits, and minigames. Hell, Crack in Time has a whole wild space exploration bit at its top level.
Rift Apart, by contrast is really just the mainline. And that mainline is really polished and well-realized, but beyond it... there's really nothing to do other than the combat arena. The game needed a speedle racing minigame or something to liven it up a little bit. Just one or two more things to break up the story progression.