Games I've Worked On

An admittedly self-indulgent list of titles I've contributed to.

Lead Artist/Composer/Programmer (Credited as: ConeCvltist)
My first game ever. Published for DDJ5. Horribly barebones but I'm proud I got something out before the deadline.
Composer (Credited as: ConeCvltist)
Contributed most of the tracks used in-game. My first gig working for someone else. It was unpaid, but beggars can't be choosers.
Technical Help (Credited as: ConeCvltist)
During DDJ5, I gave the lead dev a lot of advice with RPG Maker VX Ace.
Beta Tester (Credited as: ConeCvltist)
The artist/lead dev had a post on their tumblr lookin' for beta testers and I volunteered. Lovely little slice of Russian-tinged existential body horror.
Composer (Credited as: ConeCvltist)
Composed the 3 tracks in this for Squigglydot. It was done during a stressful college week, so it wasn't ideal composing conditions, but I produced a lot of work I was really proud of (tracks 2 & 3 especially), so it was a net good in the end. The game's fantastic as well, give it a read if you haven't!
Composer (Credited as: ConeCvltist)
Another joint collaboration with Squigglydot, alongside Woodaba and MagneticBurn. I wrote 6 tracks for this, under a much bigger timeframe than I had for Neotrogla. For once, I wasn't writing the typical Ambient work I usually produce, which was a bit of a challenge when it came to the marches and film score tracks, but I like to think of it as a good learning opportunity. Fun Fact: The first track written was the song that plays during the duel scene, "Pas de deux" and the last track written the day before the deadline was the military march, "MA-CERES I"
Sound Design (Credited as: ConeCvltist)
Another favor for a good friend of mine, C_F. Given the relatively straightforward nature of the game, there's not much to really say. I wrote the only song in-game in a day, chose a couple of sound effects and called it a day. It was novel though, working within the very strict limitations of Nokia technology.
Supporting Composer (Credited as: ConeCvltist)
To go from writing Horror Synth and Dark Ambient for quite tonally serious projects to jaunty New Jack Swing for a platformer is a real 180, but honestly, if I got the opportunity to write an entire OST for a goofy & colorful platformer, I would be on that shit day zero. I reached out to PD_CGT myself after learning about Somnabuster's existence and practically begged them to let me write something for them, so I'm incredibly grateful that they allowed me to write something and am incredibly impressed with the arrangement they produced for the game. PD_CGT is a fantastic & talented developer I wouldn't hesitate to work with them again in the future.

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