"On the first day

man was granted a soul

And with it, clarity"

There's something oddly quaint about Demon's Souls, with its soundtrack's goofy orchestral bombast, relatively bog-standard dark fantasy setting and minimalist tale of kings & demons, conjuring up imagery of a DM's first DnD campaign, no doubt the result of a cultural import of Wizardy shaping the early days of Japan's RPG scene in ways that would give birth to Demon's Souls' very predecessor, King's Field. This basic tale of fallen kingdoms and terrifying demons, crestfallen knights and ancient dragons capturing the hearts of thousands as an old-school throwback trailblazer of the action RPG genre when it dropped in 2009, yet now mostly looked upon as an ancient ancestor defined almost entirely by its progeny's legacy.

"On the second day

upon Earth was planted an irrevocable poison

A soul-devouring demon"

It's this aforementioned quaintness though, that gives Demon's Souls the leg up in comparison to its spiritual successors in the multi-million Soulsbornekiroring franchise. The artificiality of Boletaria, it's segregation into video-gamey worlds aided immensely by its strong atmosphere, of abandoned monoliths and overrun capitals, of howling prisoners and majestic beasts that ebb & flow on the horizon, a setting so seemingly uninspired on paper yet so deeply compelling in motion. A game of antiquity, of four-direction dodge rolls and jank-ass lock-on, like pulling puppets missing a few strings; of spite, that thrives upon kicking you while you are down and robbing you of progress much more than its future installments ever would, yet it's so utterly cognizant of its shortcomings that it creates some of the most interesting boss encounters of the series so far, goliaths that do not simply ask for skillful execution and high-level action gameplay, but for observation, for spatial awareness, for a level of comprehension beyond spamming R1 at someone's ankles. Bosses such as Old Hero, Dragon God and Fool's Idol engage me on a level that not a single boss from Elden Ring managed to do so, and its a lost magic I wish other games of Demon's Souls' kin would try to recapture.

Demon's Souls is a game that left me with genuine headaches and gritted teeth at its obtuse brutality, and yet it is still filled to the brim with the magnetic charm of early FromSoft that compels me to their portfolio, the so very human feeling of perseverance in the face of adversity that runs through much of their catalogue. It's a game that I did not enjoy for most of my playtime, but it's one that deserves its praises and more, even if I'm not the kind of die-hard enthusiast these games seem to compel.

"Soul of the mind, key to life's ether

Soul of the lost, withdrawn from its vessel.

Let strength be granted so the world might be mended.

So the world might be mended."

Reviewed on Jun 20, 2022


4 Comments


1 year ago

The world would be at least 17% better if the skeletons in 4-2 weren't scary.

1 year ago

@maradona So true...

1 year ago

Kicking you while you're down is precisely why the game's world is so impressing.

1 year ago

@MegaDriver69 I agree! It goes a long way towards showing how actively hostile and dangerous Boletaria has become, and Demon's Souls simply would not hit the same if it was a walk in the park so to speak. It's another example of a game using its difficulty to impress upon the player its tone, and I respect it a lot, even though I wasn't having a lot of fun actually playing it.