The bottom line is that Sea of Stars is an ultimately mediocre title that manages to cobble together its form by stealing things from a dozen other, older, better titles. Each thing it steals is implemented worse than the game it steals from, but still good enough to not be bad. The act of playing the game is fine. It's Fine. It is the ultimate definition of Mid. Mid of Stars.

To list all this game's faults on a lower level than "wow it looks pretty" would to be sit here all day, but I can't help but go over some of the biggest issues I had during my time with it.

The first and foremost is the writing and plot--the plot by itself is pretty standard, just your basic "go kill the demon king" storyline when you get down to it, but its building off lore from a game pretty notorious for having nonsense lore(The Messenger) so it ends up being nonsense here as well--none of the worldbuilding details or twists really ever land because you never get the sense that this world is anything more than levels in a video game. There's like maybe five actual towns in the game, for gods sake. This is compounded by the character writing that manages to be completely uninteresting at best, and positively dreadful at worst. The worst of it is a major side-character in act 1 that speaks exclusively in video game references, who basically ruins every scene she is in and kill what little pathos there can be in this game. Once she steps aside, it gets a little better and I'd even say act 2 cooks for a short time, but then they do the very bold decision to put the only two characters with any sort of internality on a bus until literally the final boss door. Its frustrating. That's not to speak of the other issue with the game not respecting itself, every scene that gets a little tropey immediately gets a Marvel quip to kill any tension and remind you you're seeing scenes played out in a dozen older games with way more self-respect. It sucks.

Then, there's the game pacing. As mentioned, the game has I think six actual "towns" in it, and you only visit each of them at a single point in your journey which means you consistently go 4+ dungeons at a time without any "downtime" where you can sidequest, play minigames, talk to npcs etc. They completely missed the memo on the "vibes" of a jrpg in spite of aping these games so hard--those points where you're just sort of idly walking around town are important and this game just doesn't have any of that. This is compounded by what I'd call location issues--backtracking even after you get to the end of the game with all movement options is painful, consistently involving traversing old dungeons or going through two-three extra screens to get to where you need to go, so the game actively disincentivizes you from trying to do anything besides progress the main quest.

The actual gameplay is split into two--puzzle dungeons generously described as "Crosscode but worse" and combat described as "Mario RPG but worse", double-hampered by piss-easy difficulty. Like, this game has 8 different accessibility options but I struggle to find how anyone would need them when the game difficulty is toggled so low.

Which sucks, because the one place the game excels in is the economy/item management, you have a very limited inventory that heavily incentivizes consumable usage, and also the gold is a really tight resource that you have to manage. In theory, this is great and adds an attrition factor the long dungeon dives mentioned earlier--in practice, the difficulty tuning being so low means you never interact with those systems because you can easily go through the game never using consumables which means you can sell all the crafting supplies for a surplus of money.

Even the OST manages to not really be striking, like its perfectly serviceable but I never really found myself humming a tune or getting hyped by a song. Its just, rpg music. You could replace it with the rpgmaker default soundpack and I think the experience would have been exactly the same.

And yet, in spite of all this, I still finished the game including the true ending that demands like 95% completion because it was juuuust that not bad enough that I could sunk cost fallacy my way through it.

The final thing I'd leave you with that speaks to the shoddy nature of the game is the opening--after the framing device, the game opens with our new heroes going off to their first mission. You fight exactly one tutorial battle vs a goblin, then it forces you into a flashback where you see their backstory. This last an hour and leads up to exactly the beginning of the game. Why did they have the flashback? Why would you not just start the game from the backstory sequence? Its the sort of thing literally any editor would notice and rectify immediately.

Truly, the Mid of Stars.

Reviewed on Sep 04, 2023


10 Comments


7 months ago

why every often a while some ameriburger indie studio makes a mediocre JRPG-like game, that is way worse than actual JRPGs from decades ago, and streamers + youtubers praise it like it was some avant garde masterpiece?

7 months ago

@killb: You can probably point to finger at these legacy Japanese game devs and the complete lack of accessibility of their games to modern audiences. Many of whom were born decades after those games were released and couldn't play the classics unless they emulate or get some shit PC port.

7 months ago

@killb these youtubers would rather walk a mile through broken glass than acknowledge JRPGs because "eww anime tropes!!!"

@umezono i dont buy the "its not accessible" angle because there are so many great JRPGs to play on modern platforms these days, old AND new. it's really just an extension of that "ewww japan" sentiment that was everywhere in the 2000s.

7 months ago

@pkmudkipz: i agree there is plenty out there, but I was just talking about the frame of reference "actual jrpgs from decades ago." there are definitely a lot out there that dont get modern port treatment they need. i think it leads to situations like what you all are describing.

7 months ago

Square Enix finally bringing a lot of their stuff to modern platforms is a welcome development, though.

7 months ago

iunno in [current year] if you cant boot up snes9x and grab a chrono trigger rom from the internet archive thats more on you

7 months ago

@guttertrash would you steal a car, buddy?

7 months ago

It's funny, I first heard of this game like two weeks ago and got slightly interested in it, then I heard The Messenger people were behind it and my interest flew out the window faster than the speed of light. lol

6 months ago

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6 months ago

@killb They're all so terrible. I stopped playing Chained Echoes 1 hour in and have not turned it on since. The premise of the princess guard's story is INCOMPREHENSIBLY stupid. And her little sidekick being comically evil and hating peasants is so transparent.

6 months ago

The most disgustingly embarrassing scene in this game is when X gets exploded by the demon king and Zale, while crying, picks up X's body and says "don't you get it? everywhere is close if you fly!" He then turns into a ball of light and flies away.
I legit almost laughed.