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Favorite Games

Max Payne 2: The Fall of Max Payne
Max Payne 2: The Fall of Max Payne
Duke Nukem 3D
Duke Nukem 3D

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Played with the FPS Mod

Max Payne just works as an FPS. A very minor problem I have in this and vanilla MP2 is the lack of an attack direction indicator. There are times when dudes are right above you blasting you and it's hard to get a bead on them.

I played Max Payne again with the First Person Payne mod.

Turning Max Payne into an FPS serves the game well. I didn't find it nearly as difficult as when I played through it last week, even with the higher difficulty and the bonus of remembering (most) of this game's tricks. The parking lot stage that gave me so much trouble last time was mostly a breeze but still an enjoyable non-stop action shooting gallery. Shoot dodging and rolling in first person actually work really well.

The only minor problem I had with the mod was not seeing which weapon I had equipped. You can see the text saying which gun you're holding, but being able to see the model would've been nice. The last nightmare sequence gave me the most trouble with the floating jumps not working and it seemed like Max's feet got caught up on the blood trails.

I consider the Max Payne series to be "honorary FPSs" meaning that FPS will enjoy them and using this mod made me certain Max Payne as a full blown FPS series would've worked perfectly.

The cinematic qualities of Max Payne still shine. Noir York during a freak blizzard is a beautiful thing, especially in these crisp early 2000s 3D graphics. Large skyscrapers shown as the camera flies through a blizzard and Max running in slow motion from an underground lab that's self destructing. Max isn't at his most self-destructive yet, it takes Mona to bring him there.

Remedy had peppered this thing full of cheap deaths. Sometimes you'll survive a shotgun blast and others right after you get out of one of the many comicbook cutscenes several armed goons will spawn in behind you. I was surprised that the parking structure shootout was one of the most difficult. Gunning your way all the way down is a pure gauntlet. Another levels filled with trial and error is the mob restaurant that catches fire. That one took like 15 tries to learn the right path. For some reason I found fighting the trained mercenary soldiers to be way easier than the mobsters. The AI director in this is a strange beast.

Max Payne 2 is my favorite game but this one is right up there especially considering this has a world that's a lot more vivid. Ragnarök is both a nightclub and the end of the world. Jack Lupino mixed the occult, including Cthulhu, and supersoldier drug Valkyr. There are plenty of mobsters, like the Finito brothers and the 'Trio', who have silly names but are deadly killers. Max Payne 1 turns into Half-Life 1 for a couple of levels with you fighting mercs, some of which lurk inside shipping containers, and has you blowing up lazer trip mines and going into an underground lab. There is a whole secret society plot going on.

One of the reasons I really love this one is that feels like a 3D Realms game even though it was developed by Finnish Remedy (3D Realms guys helped produce it). All the destructible environments (these mobsters really love blowing up their own businesses) and all the sinks you can turn on and toilets you can flush. There are secrets everywhere if you look. The lazer trip mines always remind me of messing around with these things for hours in Duke Nukem 3D. Duke Nukem 3D was a riff on all 80s and 90s action heroes, Shadow Warrior was a riff on kung fu and ninja movies, Blood was a riff on all things horror and Max Payne is a riff on film noir, John Woo, and all things heroic bloodshed.