10 reviews liked by CosmicCorsair


Exactly the kind of experience you'd expect when you hear the words "Bioware made a Star Wars RPG." There's grand adventures, fantastic companions, fun side quests, and a pretty ok narrative that's held together mostly by the chemistry of the relationships the player builds with the rest of the cast. The actual game itself isn't too much to write home about - it's a modest if occasionally awkward take on D and D rules with some creative liberties taken here and there. The levels themselves are also a bit of a mixed bag, as Korriban and Manaan seem fresh and full of content whereas Tatooine and Taris are either too sparse or way too bloated, respectively. Still, it's hard not to get swept up in the majesty of it all, seeing yourself go from a small player in a galactic conflict to the lynchpin of the universe's future. Bioware writing may be too binary for my tastes when it comes to morality, but it works in a relatively cut and dry setting like Star Wars and manages to still pull out some compelling switch-ups that I wasn't expecting. If you're looking for a chance to experience some power fantasies within the world of Star Wars and getting a few unique pieces of lore and story along the way, then this is absolutely worth playing through at least once.

Black Desert is one of the most aggravating games I have played. Combat, visual style, and overall gameplay are some of the best in the business for MMO's. However, pearlabyss throws all of these qualities out of the window with an excessive grind, a predatory cash shop, and nearly impossible end game.

childhood banger and its still active and it still holds up. if i played this more consistently this is the only mmo i would actually pay a subscription for

An underrated wrestling game with one of the most ludicrous story modes ever written. Revenge Mode was an absolute blast, and the gameplay in the ring was just as fun, but nowhere near as insanely silly.

It's no No Mercy, but one of the better wrestling games in the 6th generation for sure

If I had to sell you on playing this game, the only thing I need to mention is that you can play as Scott Steiner and beat the shit out of cops in a shopping mall then later throw them off shipping docks to their doom in the polluted harbor.

I miss the days of wrestling games going full video game with wrestlers being superhuman and doing insane bumps. This game is honestly the peak of that. It's a load of fun even to this day.

This review contains spoilers

Area 51 is a mixed bag for me.

On some levels, I love the audacity it has. I like the ideas it plays with, the attempt of fleshing out a plot much bigger and overwhelming than your character's own role in the story; but on many other levels, it's a merely ok FPS romp with some different variations that don't amount to much, at least for me.

This game is, bizarrely, freeware (see here: https://www.pcgamingwiki.com/wiki/Area_51_(2005)#cite_note-1).

In 2008 (that's the date as far as I can tell), the US Air Force sponsored three different Midway games as free downloads, those being "The Suffering: Ties That Bind", "Rise and Fall: Civilizations at War", and this. An...interesting choice of game to be sure.

Area 51 is intriguing in how far it delves into that alien and conspiracy spookiness, alongside little gameplay touches here and there are quite neat to see in an FPS. One of the biggest highlights for me was the ability to use a radioactive arm scanner to analyze objects, humans, corpses, yourself or even air in order to see what it is comprised of, or find information from secret dossiers or alien objects. It turns into sort of a collect-a-thon, trying to find where that hidden secret is in the levels you explore.

Initially the game has you travelling with your squad, engaging in firefights with extraterrestrials and journeying deep into the infamous government facility in order to rescue another group of soldiers trapped within. Eventually, you're left on your own to settle the matters at hand, uncovering a plot that's out of this world (badum tss). The weapons you use are some standard issue FPS stuff: pistols, smgs (that you can dual wield!), shotguns (that you can dual wield...that must hurt), and snipers. Several weapons have alternate fire modes, and there are alien and unique weapons to find throughout that vary in effectiveness but aren't too shabby. Your character also has the ability to lean and shoot, making it easier to get back behind cover after sending some suppressing fire or checking corners without being immediately seen.

The big gimmick of the game is that your character at a certain point can transform from human to mutated alien at will; the benefits of being in that form allow you to shoot homing attacks that replenish your health, but at the cost of your alien energy depleting. It also provides increased visibility of enemies and enhanced strength.

If I were to be honest, I used this ability as a last resort when ammo was low and health was in dire straits; I never really used it outside of that. It's a cool idea, but it doesn't really feel like it adds to the gameplay outside of plot necessity or a brief respite. I thought maybe it would be one of those things where if you use the alien form more you could get a different ending where you succumb to that form, or if you primarily use your human form you manage to withstand that fate...but there's only one ending that doesn't really elaborate on much. This aspect of your character is a missed opportunity that I feel should have been fleshed out. Despite the plot making it seem extremely urgent and vital that this soldier needs to find a cure, it mainly seems like a net benefit to have this form without much in the way of negative consequences, at least, not in terms of how the story goes along.

Speaking of, despite the grand spectacle of what this game presents through text and secret bonus content, the main story is delivered in a standard narration style featuring an extremely phoned in performance by David Duchovny (who seemed like a perfect fit for this game at first glance but alas), who seems bored out of his mind with this material. Marylin Manson sort of speaks his lines with what I assume is supposed to be a spooky, otherworldly tone, but feels quite wooden as well.

There are moments of pure 50s B movie camp that will definitely get those that are interested in such things into it, but these goofy, intriguing moments and the huge conspiracy stuff are delivered by gameplay that isn't too engaging and at times annoying.

There are a variety of enemy types, some more challenging than others (and some more stressful to deal with than others), and the difficulty of the game increases quite a bit near the second half, and you start to feel the length of the game...it begins to feel kind of padded out, sort of becoming a slog by consequence, and there could have been some areas that could be cut in favor of more memorable set pieces.

To elaborate, the environments, especially for the first half, aren't very memorable; mostly hallways and corridors, not very detailed, with the bigger rooms serving as firefights or areas of minor exploration...the graphics don't look the best either outside some neat initial cutscenes. The best part of the second half is the visuals, funnily enough, with more intriguing areas, but it's still not quite worth the buildup.

All in all, if I could give this game a 2.75/5, it would be more appropriate of a rating; it's not terrible, I liked its ideas, and it kept my attention, but it's held back on some levels, visuals and gameplay being the most dated aspects.

However, of interesting note is that it still sees preservation and modding in the form of Project Dreamland and most recently (12/13/21!) Area 51 Preservation Project which brings multiplayer back online (this latter mod I didn't try out because I beat this a month earlier). Since it's literally freeware in perpetuity, give it a try, mod it out and try out the multiplayer. There's fun to be had with this game, it's just a mixed bag overall.

I found this game in 2011, I was 14, walking in a supermarket with my grandmather, who bought it for me even she didn't know what it was. This was the game that made a "click" in my head, I loved the characters, the world of fantasy, the story, and it was the game that made me love videogames as I love them now. Maybe It is not so good. Maybe it has plenty of mistakes. But for me, it was perfect. The perfect game in the perfect time.

I first 'experienced' this game back in 2016 by watching a let's play of the game. At the time, I was under the belief I'd never have an opportunity to play the game for myself, so I just watched a lot of games.

Flash forward to now, finally able to get my hands on it after remembering about it, forgetting about it, re-remembering, forgetting, going to GDC hearing a dev reference it and immediately purchasing it on my switch with me.

The convention ended on March 25th, and here I am submitting this. Well, in short, I forgot again.

A lot of my experience with the game is walking through the gorgeous rolling hills of Firewatch while listening to the banter between Henry and Delilah. I respected these characters, their tribulations and even the flaws that made them feel human to me. Hands down it's some of my favorite voice acting in an indie game in a long time.

I have respect for the small-scale stakes for (albeit) most of the game and the excuses to venture through Shoshone National Park. I don't feel like I take on the persona of Henry, but almost act as a supporter - a cheerleader of sorts, making sure he gets through the journey alright. Guiding his responses so he doesn't break ties with the only other person he can talk to in the forest, Delilah.

We're in the hike together, Henry and I as we're leading each other through the forest, into the ravines, past the lakes and right back to the outhouses. All to learn more about this temporary getaway for him.

His experiences with Julia, her dementia is brutal to hear about from the eyes of Henry as he so lovingly tries to find a way to force himself to go back to her, "even if she won't remember me." His emotion here drives his conversations with Delilah in only the best ways.

Delilah is the perfect partner in crime for his escapades, providing both kickass punchlines and a helping of her own moral dilemmas.

They're like me, they have problems just the same and aren't afraid to talk about them.

I initially watched the lets play for the promise of horror (okay, and or comedy). It wasn't innately for these characters, or the gorgeous colors - I didn't even know those existed yet - but for Markiplier.

Today, I finally was able to remove a 'reactor' from the situation and lead Henry directly. I wasn't watching someone else cheerlead - and don't get me wrong, Mark is a great choice for cheerleading - but I got to make my own path through the game.

After finishing the game, I googled Campo Santo to see what they had done since. Only to find out, the answer was... not really anything (that has been released yet). Dear god was that sad to see. Bought by Valve, with a supposed 'spiritual successor' on the way, for years.

I wish nothing but the best for everyone at Campo Santo and who worked on Firewatch. Weirdly enough a few months ago I stumbled upon game designer/composer Chris Remo's crossword puzzle YouTube channel and started watching that for a while... and then realized he worked on Firewatch. Thanks Chris. I'll add you to the mix.

Only docking of points is for the Switch port. Quite often the game would lag to let areas render in, or the game would just freeze for a moment. It sometimes just took away from everything, but god I love this game. I really hope to see what Campo Santo does next.

And as Delilah once said, "stop avoiding your responsibilities," and that means you, reading this, too.