Nuts that they made not one, but two separate games based on this terrible movie. The other one on SNES/Genesis is your bog-standard shovelware platformer, but this is a stunningly dumb graphic adventure/fighting game(!) hybrid where you do silly inventory puzzles and then every once in a while get into SFII-style fights with everything from dogs to shopkeepers to Helena Bonham Carter. At a bit of a loss here, but I will say that it definitely isn't fun.

Solid for a simple 'level pack' type of expansion. The designs are a little more elaborate and interactive that the original, but overall not necessarily better or worse for it. Maybe a touch less charm. And the new weapons and enemies are underwhelming. But more QUAKE is a good thing!

The boys went OFF on the wacky level designs and traps for this one. Pushing creaky old QUAKE just about as far as it'll go. There are a bunch of semi-new weapons that are all crazy OP like quad-rockets that just melt absolutely anything. You also kill a dragon at the end for some reason, lol. Weirder and maybe more loosey-goosey than the first mission pack, but more personality.

First 'official' QUAKE episode in two decades, and ... it sucks! Lazy difficulty based solely on providing about a quarter the ammo and health as usual and just spamming the spongiest and most annoying enemies in tight corridors over and over. Fairly well-constructed levels, but that's it. Nothing new. Cheap! Crappy! Bad job!

Good sprite art, functional gunplay. But very one-note and shallow. It's no HOTLINE MIAMI.

2016

Underwater JOURNEY with a little bit of FLOWER mixed in for ... well, not variety, certainly. Very pretty but nakedly derivative and featuring close to nothing you could actually call 'gameplay'.

Good-ish roguelike with a fun theme, cute (if too-numerous) references, and cool weapons/items, but is honestly just not that fun to play. Pretty hostile to beginners with a weak/non-existent learning curve and way too much restarting/retreading, even for this genre. Seems pointless way before it should. Kind of a shame as it feels like it's close to something special.

My eyebrows went up when the opening cutscene introduced a post-apocalyptic world where literal gender wars broke out in the late '90s(!!) and women won by banding together in a global sisterhood and stealing nuclear weapons(!!!). But, as I really should have guessed, this was just a setup for the most sexist garbage imaginable, with you playing as the last heroic man on earth unfrozen from cryosleep into enslavement by the lesbo-cybervixen communist regime and who must escape and re-establish manhood worldwide by outsmarting all the dumb robo-bitches (and force-gender-reassigned men), freeing the Y chromosome for the good of the universe.

The gameplay is shitty first-person point-and-click that basically amounts to one long pixel hunt as you can't collect or even see items without finding the exact right hot-spot for a new camera angle to make them appear, even if the place that they are has been in sight the whole time. So you're just shifting nonsensically around early pre-rendered 3D environments while this Ringo Starr-sounding asshole quips and occasionally a cyborg babe shows up and you have to quick kiss them (it's a whole mechanic!) to stun them and knock them over into a spread-eagled position, allowing you to continue your manly quest.

I guess this is based on some dogshit Polish movie that might have slightly more nuance or something, but who fucking cares. Do your best to forget this exists.

2017

Looks and sounds great, but that's about it. Totally opaque story even to fans of this series/world, an annoyingly quippy very-obviously-written-by-a-man female protag, puzzles that are mostly utter nonsense and/or finding keycodes in the middle of PDA loredumps, and an agonizing pace despite being very short. It throws back to cool older games in this style, but, as is always the danger, it really just makes you want to play those instead.