needs polish (enemies sometimes throw projectiles before they even show up on screen once, food doesn't always render on top of everything else, doing a running jump fails and comes out as a roll as if I'd instantly landed half the time for me, other minor gripes) but the design choices are at odds with what I want out of the game in the first place so even if they were fixed I don't think I'd add much more than .5 to my rating. I really do not like that special moves can't be used unless full, meaning you have to commit to using them only when you're planning to go in and kill something and limiting the game's sauce potential, and I really do not like that TAGGING doesn't have a separate cooldown timer either. I could go on about other small issues but when it comes down to it the meter only being usable when full is the main thing that makes me not want to play anymore because I'm hindered from trying to figure out what impractical combos I can do during a run

edit: docked another .5 because the game literally refused to let me revive despite having 4x the needed money

Reviewed on Jul 29, 2023


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