Was gonna start with some sort of intro or joke as always but now that I think about it I just wanna quickly say that I adore this game’s box art. The Castlevania series has always been synonymous with banger artwork but the composition and colors in this one are something else, and it’s probably the most menacing Dracula has ever looked in one of these so far… but that shield and sword that Simon is carrying are complete false advertising, that mf isn’t gonna use anything but the whip on this one!

The Adventure is quite a curious entry; as the last game of the series before Akumajou Densetsu, it would be easy to assume that this game was actually the true return of the series of its original roots — unless you count Haunted Castle and its Zelda CD-i looking ass… oh god I’m gonna end up playing that one aren’t I—, but actually, The Adventure feels more like an adaptation of that original adventure into a more simplified platformer, with even the losing power-up system akin to that of the Mario series on top of the usual health-bar and far more simplified and bare level design… oh and also if the original game was kind of a slog.

Christopher is a Belmont, and that means it should have the usual walk full of determination and commitment-based jumps… emphasis on should. The Adventure is s l o w, and when I say slow, I mean s l o w, and it not in a way that feels deliberated. I genuinely thought I was playing as the first protagonist in a game to have arthritis: Chirstopher’s movement doesn’t feel rewarding or like it has heaviness of it, instead it just feels like he’s sliding at a snail pace and like he’s being pushed backwards everytime he jumps, and you know, that’s already pretty bad, but I’m not even taken into consideration the slowdowns ON TOP of that!

I kinda associate this series with framerate problems, it’s always a price that the series has paid in service of its striking vistas and its spectacular boss fights and levels, and I’ve always refrained from mentioning it simply because it was never a problem that really got in the way of my enjoyment of past games and I every time it happened I just thought ‘’yeah, makes sense honestly’’. Here in Game Boy Land however, this old friend has decided to he’s gonna appear more than normal! From the moment the game starts it dawned on me that this wasn’t going to be a very pleasant adventure, and it never really got better, ‘cause even in those moments my jump wasn’t incredibly delayed, and enemies weren’t moving in power-point presentation mode, it didn’t matter because the base movement still sucked!

I believe that single HUMONGOUS problem caused a ripple effect in which other hiccups, some which were already present in previous and even future games of the series, were made even worse: ledge-jumping was a particularly annoying challenge in Simon’s Quest and it would return as the basis of many platforming challenges in IV, but at least in those two you felt in control of Simon, so imagine having to do the same on here but with a less responding character and the punishment being either to have to repeat an entire section or instant-death, at that point I’m sure it would be at least 10 times more fun having to clean Dracula’s own coffin for an hour straight.

The Adventure has interesting sections, mainly the eyeball bridge in Stage 2 and the entire first section of Stage 3, and other moments show snippets of a interesting and possibly fun game, but they are constantly interrupted by incredibly uninspired or frustrating challenges, inconveniences that feel like another level of tomfuckery — even for this series—, and the entirety of Stage 4, which I like to call ‘’The Gauntlet’’, and not in a loving way. If anything, this game has made me gain a much greater appreciation for Super Castlevania IV, ‘cause both games share that same problem, the difference of course being that in here they are much worse. And hey, some complain than in IV there aren’t any new secondary weapons or don’t feel as useful, but hey, in The Adventure there aren’t any to begin with and all your whip upgrades are gone if you are hit even once! JOY.

I’m not entirely sure how much this game being on the system it’s on got in the way of what the game wanted to do, and even if I can still commend the effort of translating a series into the handheld verse, I can’t justify its myriad of problems when nothing about the game itself gives a sense of unbridled creativeness or just general competency. Comparing this to even Simon’s Quest, my least preferred of the original NES trilogy, would be a disservice to the latter, because that game, even if in my opinion failed to bring to fruition most of its ideas, it tried, and in the process created a wonderful and original world and had many sections I do enjoy. In The Adventure, aside from two or three scattered parts in is three first levels, the only thing I got out of it is frustration and a profund sense of boredom.

All Castlevania games made me feel the former at times, but they always were much, much more than that. The Adventure has cool ideas, cool music, some cool visuals, and very little else. I’m sure there could be a good game in here, and maybe eventually there would be, but right now… I would prefer to not see the first boss in my entire life again, thank you very much…

Reviewed on Mar 05, 2024


7 Comments


1 month ago

I don't like being negative generally and especially about games. People put their heart into them as creators and not everything always works out for various reasons.

All that said I would rather jump down a slide made of cheese grater metal during a lemon juice rain storm landing in a pit of salt than play this again XD

1 month ago

hope I can go the rest of my life without being bamboozled into giving this another try (again)
@FallenGrace Wholeheartedly agree on the first part; I always try to keep in mind that no work is done with the purpose of being bad (there are some exceptions but I digress) and I always want to talk about them with the intent of understanding why they fail and not as a dissection of everything wrong with said work... but yeah sometimes there are games that are just a pain to experience XDDD. I know The Adventure has its fans and I honestly completely respect everyone that enjoys the game for one reason or another, but sadly, I'm one of those that leans into not wanting to try it for a very long time, and your second phrase perfectly sums up a more pleasant experience than replaying Stage 4 XDDD

@curse I'll probably play ReBirth soon, since people have recommended it to me and it looks like a HUGE leap in quality, but yeah, I probably won't touch this one again any time soon...

1 month ago

I will admit that there's a patched version that revises the controls and game speed and also colorizes it like a GBC game, and that version is extremely okay. Unfortunately this version is what was released first, so when its developers pass away it is this version that they will have to account for before the Lord and Saint Peter.

1 month ago

rebirth is indeed great, coincidentally it contains very few ideas from this game lol
@Gare I actually had no idea about the patched version, I don't think I'll check it out since at its core the game doesn't really interest me, but I'm glad to know there's a far more tolerable version of this game out there XD

@steelybel Ah, I knew it changed a lot but I wondered how many ideas from the original it kept... still, excited to give it a try and see what changes and what it improves, I've heard really good things about the boss fightes so hopefully I'll enjoy it

1 month ago

it contains all the enemies from this game (and some from its sequel) in some fashion so i'd say it kept just about everything good! though almost no music from adventure is retained, sadly...